[Mesa-dev] [Bug 43477] rendering errors in unigine tropics and sanctuary (regression)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Aug 14 12:43:35 PDT 2012


https://bugs.freedesktop.org/show_bug.cgi?id=43477

--- Comment #7 from maximlevitsky at gmail.com 2012-08-14 19:43:35 UTC ---
The point is that I do have a drirc.

I also did this before running the demo:

export force_glsl_extensions_warn=true
export disable_blend_func_extended=true

And yet, I am getting this:

GLShader::loadFragment(): error in
"core/shaders/meshes/fragment_base_light_omni.shader" file
defines:
UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM
0:460(18): error: syntax error, unexpected NEW_IDENTIFIER
GLShader::loadFragment(): error in
"core/shaders/meshes/fragment_base_light_omni.shader" file
defines:
UNKNOWN,QUALITY_LOW,QUALITY_MEDIUM,QUALITY_HIGH,MULTISAMPLE_0,USE_INSTANCING,USE_TEXTURE_ARRAY,USE_DEFERRED,USE_OCCLUSION,USE_REFLECTION,OPENGL,USE_PSEUDO_INSTANCING,USE_PSEUDO_TRANSFORM,USE_ARB_BLEND_FUNC_EXTENDED,BASE_LIGHT_OMNI,OMNI,SHADOW,PHONG_RIM,MESH_SKINNED
0:460(18): error: syntax error, unexpected NEW_IDENTIFIER
....

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