[Mesa-dev] [PATCH 11/18] mesa/es: Add support for GL_APPLE_texture_max_level
Ian Romanick
idr at freedesktop.org
Mon Aug 20 17:06:37 PDT 2012
From: Ian Romanick <ian.d.romanick at intel.com>
This is desktop OpenGL functionality that has always existed.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/extensions.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 9e357cd..ab33ac5 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -275,6 +275,7 @@ static const struct extension extension_table[] = {
{ "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
{ "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GLL, 2002 },
+ { "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },
{ "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GLL, 2002 },
{ "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
{ "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 },
--
1.7.6.5
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