[Mesa-dev] [PATCH] mesa: Fix generic compressed texture formats' handling in glTexImage/glCopyTexImage
Brian Paul
brianp at vmware.com
Tue Aug 21 12:14:21 PDT 2012
On 08/21/2012 12:57 PM, Anuj Phogat wrote:
> The generic texture formats should be accepted by the<internalformat>
> parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, and
> CopyTexImage2D functions. When the application specifies a generic
> format, the driver is free to pick an uncompressed format.
>
> This patch reverts the changes due to following commit:
> commit a36581ccc06693231011c3fe136207e73191b1ce
> Author: Brian Paul<brianp at vmware.com>
> Date: Tue May 1 14:46:04 2012 -0600
> mesa: do more teximage error checking for generic compressed formats
>
> This patch fixes compressed texture format failures in intel oglconform
> pxconv-gettex test case:
> https://bugs.freedesktop.org/show_bug.cgi?id=47220
>
> Signed-off-by: Anuj Phogat<anuj.phogat at gmail.com>
> ---
> src/mesa/main/teximage.c | 32 ++------------------------------
> 1 files changed, 2 insertions(+), 30 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index fd02a1b..27294ba 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -541,32 +541,6 @@ _mesa_base_tex_format( struct gl_context *ctx, GLint internalFormat )
>
>
> /**
> - * Is the given texture format a generic compressed format?
> - */
> -static GLboolean
> -is_generic_compressed_format(GLenum format)
> -{
> - switch (format) {
> - case GL_COMPRESSED_RED:
> - case GL_COMPRESSED_RG:
> - case GL_COMPRESSED_RGB:
> - case GL_COMPRESSED_RGBA:
> - case GL_COMPRESSED_ALPHA:
> - case GL_COMPRESSED_LUMINANCE:
> - case GL_COMPRESSED_LUMINANCE_ALPHA:
> - case GL_COMPRESSED_INTENSITY:
> - case GL_COMPRESSED_SRGB:
> - case GL_COMPRESSED_SRGB_ALPHA:
> - case GL_COMPRESSED_SLUMINANCE:
> - case GL_COMPRESSED_SLUMINANCE_ALPHA:
> - return GL_TRUE;
> - default:
> - return GL_FALSE;
> - }
> -}
> -
> -
> -/**
> * For cube map faces, return a face index in [0,5].
> * For other targets return 0;
> */
> @@ -1745,8 +1719,7 @@ texture_error_check( struct gl_context *ctx,
> }
>
> /* additional checks for compressed textures */
> - if (_mesa_is_compressed_format(ctx, internalFormat) ||
> - is_generic_compressed_format(internalFormat)) {
> + if (_mesa_is_compressed_format(ctx, internalFormat)) {
> if (!target_can_be_compressed(ctx, target, internalFormat)) {
> if (!isProxy)
> _mesa_error(ctx, GL_INVALID_ENUM,
> @@ -2077,8 +2050,7 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
> return GL_TRUE;
> }
>
> - if (_mesa_is_compressed_format(ctx, internalFormat) ||
> - is_generic_compressed_format(internalFormat)) {
> + if (_mesa_is_compressed_format(ctx, internalFormat)) {
> if (!target_can_be_compressed(ctx, target, internalFormat)) {
> _mesa_error(ctx, GL_INVALID_ENUM,
> "glCopyTexImage%dD(target)", dimensions);
Reviewed-by: Brian Paul <brianp at vmware.com>
I'll fix-up the failing swrast code when I get a bit of time.
-Brian
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