[Mesa-dev] [Bug 53884] gl_FragCoord gets corrupted in some camera angles

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Aug 22 03:16:15 PDT 2012


https://bugs.freedesktop.org/show_bug.cgi?id=53884

--- Comment #7 from Lauri Kasanen <curaga at operamail.com> 2012-08-22 10:16:15 UTC ---
Okay, the corruption is due to the occlusion queries. I found that disabling
those removed the corruption in all cases.

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