[Mesa-dev] [PATCH 3/3] mesa: glsl: force version too when force_glsl_extensions_warn is used
Maxim Levitsky
maximlevitsky at gmail.com
Wed Aug 22 08:53:01 PDT 2012
On Wed, 2012-08-22 at 08:48 -0600, Brian Paul wrote:
> On 08/22/2012 02:23 AM, Maxim Levitsky wrote:
> > Unfortunelly some buggy programs use extensions without asking ether for
> > proper GLSL version nor ask for particular extension.
> >
> > Moreover the force_glsl_extensions_warn hack is only effective for some
> > extensions (GL_EXT_texture_array) but unfortunelly isnt effective for other
> > extensions (I suspect these that declare new built in functions)
> > Example of this is recently added ARB_shader_bit_encoding extension.
> > Forcing GLSL version to high value seems to fix this, not sure if this
> > is acceptable hack though.
> >
> > This can be reproducted in Unigine Heaven with "ambient occlusion" on.
> > Note that even with this path shader compilatin fails, because code in Unigine
> > that gets activated when this extension gets enabled expects implicit conversions
> > between signed and unsigned immidiate constants.
>
> Can you give a short example of the GLSL code that's causing the problem?
>
>
> > Whether GLSL shold allow this is open
> > for debate.
>
>
> In my opinion, it's better to bend the rules a bit to allow broken
> apps to run than to just give up so I'm OK with this patch. But let's
> hear what Ian thinks.
>
> -Brian
Sure!
uniform uint foo;
void main() {
float x = float(foo & 0xffu);
}
Best regards,
Maxim Levitsky
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