[Mesa-dev] [PATCH 2/4] i965: Add support for GL_ARB_occlusion_query2.

Eric Anholt eric at anholt.net
Thu Aug 23 13:22:06 PDT 2012


This extension is just a bit of core code on top of the GL_ARB_occlusion_query
support.
---
 docs/GL3.txt                                  |    2 +-
 src/mesa/drivers/dri/intel/intel_extensions.c |    1 +
 2 files changed, 2 insertions(+), 1 deletion(-)

diff --git a/docs/GL3.txt b/docs/GL3.txt
index d41c052..55b108c 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -75,7 +75,7 @@ GL 3.3:
 GLSL 3.30                                             new features in this version pretty much done
 GL_ARB_blend_func_extended                            DONE (i965, r600, softpipe)
 GL_ARB_explicit_attrib_location                       DONE (i915, i965, r300, r600, swrast)
-GL_ARB_occlusion_query2                               DONE (r300, r600, swrast)
+GL_ARB_occlusion_query2                               DONE (i965, r300, r600, swrast)
 GL_ARB_sampler_objects                                DONE (i965, r300, r600)
 GL_ARB_shader_bit_encoding                            DONE
 GL_ARB_texture_rgb10_a2ui                             DONE (r600)
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
index 76b56a2..5a813b0 100755
--- a/src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -122,6 +122,7 @@ intelInitExtensions(struct gl_context *ctx)
       ctx->Extensions.ARB_fragment_shader = true;
       ctx->Extensions.ARB_half_float_vertex = true;
       ctx->Extensions.ARB_occlusion_query = true;
+      ctx->Extensions.ARB_occlusion_query2 = true;
       ctx->Extensions.ARB_point_sprite = true;
       ctx->Extensions.ARB_seamless_cube_map = true;
       ctx->Extensions.ARB_shader_bit_encoding = true;
-- 
1.7.10.4



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