[Mesa-dev] [PATCH 0/7] MSAA on R700 and improvements for Evergreen

Dave Airlie airlied at gmail.com
Thu Aug 23 14:19:15 PDT 2012


On Fri, Aug 24, 2012 at 1:09 AM, Marek Olšák <maraeo at gmail.com> wrote:
> On Thu, Aug 23, 2012 at 4:38 PM, Jerome Glisse <j.glisse at gmail.com> wrote:
>> On Wed, Aug 22, 2012 at 9:54 PM, Marek Olšák <maraeo at gmail.com> wrote:
>>> This series adds R700 MSAA support along with compression of MSAA colorbuffers for R700 and Evergreen, which should save a lot of bandwidth with MSAA. There are also some minor fixes.
>>>
>>> Please review.
>>>
>>> Marek Olšák (7):
>>>       gallium/u_blitter: initialize sample mask in resolve
>>>       r600g: set CB_TARGET_MASK to 0xf and not 0xff for resolve on evergreen
>>>       r600g: fix evergreen 8x MSAA sample positions
>>>       r600g: cleanup names around depth decompression
>>>       r600g: implement compression for MSAA colorbuffers for evergreen
>>>       r600g: change programming of CB_SHADER_MASK on r600-r700
>>>       r600g: implement MSAA for r700
>>
>> For the serie :
>> Reviewed-by: Jerome Glisse <jglisse at redhat.com>
>>
>> What's wrong with r6xx ?
>
> Nothing, I haven't tried it yet. I will take a look at r6xx next (or cayman).

Just FYI, I think original r600 and rv6xx had different registers for
the sample locations.

Dave.


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