[Mesa-dev] [PATCH 4/4] st/mesa: don't do (generic) compression of 1D or 1D_ARRAY textures
Ian Romanick
idr at freedesktop.org
Fri Aug 24 08:28:19 PDT 2012
On 08/24/2012 07:53 AM, Brian Paul wrote:
> As with the previous commit for core Mesa.
Is that referring to patch 2 or patch 3? I didn't see a patch in core
Mesa code that uses _mesa_generic_compressed_format_to_uncompressed_format.
> ---
> src/mesa/state_tracker/st_format.c | 12 +++++++++++-
> 1 files changed, 11 insertions(+), 1 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
> index 404b041..302b58c 100644
> --- a/src/mesa/state_tracker/st_format.c
> +++ b/src/mesa/state_tracker/st_format.c
> @@ -1632,7 +1632,8 @@ st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
> */
> gl_format
> st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
> - GLint internalFormat, GLenum format, GLenum type)
> + GLint internalFormat,
> + GLenum format, GLenum type)
> {
> boolean want_renderable =
> internalFormat == 3 || internalFormat == 4 ||
> @@ -1640,6 +1641,15 @@ st_ChooseTextureFormat(struct gl_context *ctx, GLenum target,
> internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
> internalFormat == GL_BGRA;
>
> + if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY) {
> + /* We don't do compression for these texture targets because of
> + * difficulty with sub-texture updates on non-block boundaries, etc.
> + * So change the internal format request to an uncompressed format.
> + */
> + internalFormat =
> + _mesa_generic_compressed_format_to_uncompressed_format(internalFormat);
> + }
> +
> return st_ChooseTextureFormat_renderable(ctx, internalFormat,
> format, type, want_renderable);
> }
>
More information about the mesa-dev
mailing list