[Mesa-dev] [PATCH 14/18] mesa: Allow NULL vertex pointer without a VBO
Ian Romanick
idr at freedesktop.org
Fri Aug 24 08:49:13 PDT 2012
From: Ian Romanick <ian.d.romanick at intel.com>
There is text in the OpenGL 3.x specs to explicitly allow this case.
Weird.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/main/varray.c | 17 +++++++++++++----
1 files changed, 13 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 30557b8..b3388d8 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -233,11 +233,20 @@ update_array(struct gl_context *ctx,
return;
}
- if (ctx->Array.ArrayObj->ARBsemantics &&
+ /* Page 29 (page 44 of the PDF) of the OpenGL 3.3 spec says:
+ *
+ * "An INVALID_OPERATION error is generated under any of the following
+ * conditions:
+ *
+ * ...
+ *
+ * * any of the *Pointer commands specifying the location and
+ * organization of vertex array data are called while zero is bound
+ * to the ARRAY_BUFFER buffer object binding point (see section
+ * 2.9.6), and the pointer argument is not NULL."
+ */
+ if (ptr != NULL && ctx->Array.ArrayObj->ARBsemantics &&
!_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
- /* GL_ARB_vertex_array_object requires that all arrays reside in VBOs.
- * Generate GL_INVALID_OPERATION if that's not true.
- */
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
return;
}
--
1.7.6.5
More information about the mesa-dev
mailing list