[Mesa-dev] [PATCH 1/7] i965: Drop manual hiz resolves in span rendering.
Ian Romanick
idr at freedesktop.org
Mon Aug 27 17:36:51 PDT 2012
Nice work. Patches 1 & 2 are
Acked-by: Ian Romanick <ian.d.romanick at intel.com>
and patches 3 through 7 are
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 08/26/2012 04:46 PM, Eric Anholt wrote:
> swrast uses MapRenderbuffer, which leads to intel_miptree_map, which does the
> depth resolve.
> ---
> src/mesa/drivers/dri/intel/intel_span.c | 10 ----------
> 1 file changed, 10 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
> index b0dc720..3dc7f21 100644
> --- a/src/mesa/drivers/dri/intel/intel_span.c
> +++ b/src/mesa/drivers/dri/intel/intel_span.c
> @@ -117,8 +117,6 @@ static void
> intel_span_resolve_buffers(struct intel_context *intel)
> {
> struct gl_context *ctx = &intel->ctx;
> - struct intel_renderbuffer *draw_irb;
> - struct intel_renderbuffer *read_irb;
> struct intel_texture_object *tex_obj;
>
> /* Resolve depth buffer of each enabled texture. */
> @@ -131,14 +129,6 @@ intel_span_resolve_buffers(struct intel_context *intel)
> continue;
> intel_miptree_all_slices_resolve_depth(intel, tex_obj->mt);
> }
> -
> - /* Resolve each attached depth buffer. */
> - draw_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
> - read_irb = intel_get_renderbuffer(ctx->ReadBuffer, BUFFER_DEPTH);
> - if (draw_irb)
> - intel_renderbuffer_resolve_depth(intel, draw_irb);
> - if (read_irb != draw_irb && read_irb)
> - intel_renderbuffer_resolve_depth(intel, read_irb);
> }
>
> /**
>
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