[Mesa-dev] [PATCH] meta: remove _meta_in_progress(), fix multisample enable/disable
Brian Paul
brianp at vmware.com
Thu Aug 30 07:45:13 PDT 2012
This partially reverts d638da23d2ec2e9c52655b1ea138249e7f8bcccb.
With gallium the meta code is not always built so the call to
_meta_in_progress() was unresolved. Simply special-case the
GL_MULTISAMPLE case in the meta code. There might be other special
cases in the future given all the differences between legacy GL,
core GL, GLES, etc.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=54234
and https://bugs.freedesktop.org/show_bug.cgi?id=54239
---
src/mesa/drivers/common/meta.c | 43 ++++++++++++++++++++++++++++-----------
src/mesa/drivers/common/meta.h | 3 --
src/mesa/main/enable.c | 7 +-----
3 files changed, 32 insertions(+), 21 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index abb7d4e..9a6b72b 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -438,6 +438,35 @@ _mesa_meta_free(struct gl_context *ctx)
/**
+ * This is an alternative to _mesa_set_enable() to handle some special cases.
+ * See comments inside.
+ */
+static void
+meta_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
+{
+ switch (cap) {
+ case GL_MULTISAMPLE:
+ /* We need to enable/disable multisample when using GLES but this enum
+ * is not supported there.
+ */
+ if (ctx->Multisample.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
+ ctx->Multisample.Enabled = state;
+ break;
+ default:
+ _mesa_problem(ctx, "Unexpected cap in _meta_set_enable()");
+ return;
+ }
+
+ if (ctx->Driver.Enable) {
+ ctx->Driver.Enable(ctx, cap, state);
+ }
+}
+
+
+
+/**
* Enter meta state. This is like a light-weight version of glPushAttrib
* but it also resets most GL state back to default values.
*
@@ -755,7 +784,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
if (state & MESA_META_MULTISAMPLE) {
save->MultisampleEnabled = ctx->Multisample.Enabled;
if (ctx->Multisample.Enabled)
- _mesa_set_enable(ctx, GL_MULTISAMPLE, GL_FALSE);
+ meta_set_enable(ctx, GL_MULTISAMPLE, GL_FALSE);
}
/* misc */
@@ -1057,7 +1086,7 @@ _mesa_meta_end(struct gl_context *ctx)
if (state & MESA_META_MULTISAMPLE) {
if (ctx->Multisample.Enabled != save->MultisampleEnabled)
- _mesa_set_enable(ctx, GL_MULTISAMPLE, save->MultisampleEnabled);
+ meta_set_enable(ctx, GL_MULTISAMPLE, save->MultisampleEnabled);
}
/* misc */
@@ -1077,16 +1106,6 @@ _mesa_meta_end(struct gl_context *ctx)
/**
- * Determine whether Mesa is currently in a meta state.
- */
-GLboolean
-_mesa_meta_in_progress(struct gl_context *ctx)
-{
- return ctx->Meta->SaveStackDepth != 0;
-}
-
-
-/**
* Convert Z from a normalized value in the range [0, 1] to an object-space
* Z coordinate in [-1, +1] so that drawing at the new Z position with the
* default/identity ortho projection results in the original Z value.
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h
index d8dfb56..b5783ef 100644
--- a/src/mesa/drivers/common/meta.h
+++ b/src/mesa/drivers/common/meta.h
@@ -70,9 +70,6 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
extern void
_mesa_meta_end(struct gl_context *ctx);
-extern GLboolean
-_mesa_meta_in_progress(struct gl_context *ctx);
-
extern void
_mesa_meta_BlitFramebuffer(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index b713f5f..14eea53 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -765,13 +765,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
/* GL_ARB_multisample */
case GL_MULTISAMPLE_ARB:
- /* Technically speaking, this should not be allowed for OpenGL ES 2.0
- * or 3.0. However, meta really needs it.
- */
- if (!_mesa_meta_in_progress(ctx) && !_mesa_is_desktop_gl(ctx)
- && ctx->API != API_OPENGLES)
+ if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES)
goto invalid_enum_error;
-
if (ctx->Multisample.Enabled == state)
return;
FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
--
1.7.3.4
More information about the mesa-dev
mailing list