[Mesa-dev] [PATCH 1/2] mesa: Only require Gen'ed name for glBindFramebuffer on desktop
Ian Romanick
idr at freedesktop.org
Mon Dec 3 09:15:03 PST 2012
On 12/01/2012 12:41 PM, Kenneth Graunke wrote:
> On 12/01/2012 11:10 AM, Ian Romanick wrote:
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> Desktop OpenGL implementations that support either
>> GL_ARB_framebuffer_object
>> or OpenGL 3.0 must require names from glGenFramebuffers for
>> glBindFramebuffer. We have enforced this rule for quite some time.
>> However,
>> OpenGL ES 1.0, 2.0, and 3.0 implementations are required to allow
>> user-defined
>> names (e.g., not from glGenFramebuffers{OES,}).
>
> Ugh...seriously? What were they thinking? They require Gen'd names for
> just about everything else in ES 3.0...
All new object types use the new behavior (requiring Gen'd names).
Vertex array objects, sampler objects, transformfeedback objects, etc.
must use Gen'd names.
All pre-existing object types continue to have the old behavior (not
requiring Gen'd names) for backwards compatibility with OpenGL ES 2.0.
Textures, framebuffer objects, and renderbuffers (which, it now occurs
to me, my patch misses) can use user-generated names.
>> The Intel drivers have hacked around this by not enabling
>> GL_ARB_framebuffer_object in an ES context. Instead, just pick the
>> correct
>> behavior in _mesa_BindFramebuffer based on the context API.
>
> This was the whole reason for the EXT/ARB debacle we had? Over one line
> of code? :)
>
> Looks good to me...both patches are:
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
>
> (but I really want Chad's review)
>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> Cc: Chad Versace <chad.versace at linux.intel.com>
>> Cc: Matt Turner <mattst88 at gmail.com>
>> ---
>> src/mesa/main/fbobject.c | 4 +++-
>> 1 file changed, 3 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
>> index d05c1e4..f3d292d 100644
>> --- a/src/mesa/main/fbobject.c
>> +++ b/src/mesa/main/fbobject.c
>> @@ -1743,7 +1743,9 @@ _mesa_BindFramebuffer(GLenum target, GLuint
>> framebuffer)
>> /* ID was reserved, but no real framebuffer object made yet */
>> newDrawFb = NULL;
>> }
>> - else if (!newDrawFb && ctx->Extensions.ARB_framebuffer_object) {
>> + else if (!newDrawFb
>> + && _mesa_is_desktop_gl(ctx)
>> + && ctx->Extensions.ARB_framebuffer_object) {
>> /* All FBO IDs must be Gen'd */
>> _mesa_error(ctx, GL_INVALID_OPERATION,
>> "glBindFramebuffer(buffer)");
>> return;
>
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