[Mesa-dev] [PATCH 7/9] util/u_draw: Skip rendering instead of aborting when excessive number of instances is found.
jfonseca at vmware.com
jfonseca at vmware.com
Tue Dec 4 06:13:50 PST 2012
From: José Fonseca <jfonseca at vmware.com>
This is a temporary hack. I believe the only way of properly fixing this
is to check buffer overflow just before fetching based on addresses,
instead of number of vertices/instances. This change simply allows tests
that stress buffer overflows to complete without asserting, and should
not affect valid rendering.
---
src/gallium/auxiliary/util/u_draw.c | 11 +++++++++--
1 file changed, 9 insertions(+), 2 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_draw.c b/src/gallium/auxiliary/util/u_draw.c
index 5b3c412..83d9284 100644
--- a/src/gallium/auxiliary/util/u_draw.c
+++ b/src/gallium/auxiliary/util/u_draw.c
@@ -108,8 +108,15 @@ util_draw_max_index(
else {
/* Per-instance data. Simply make sure the state tracker didn't
* request more instances than those that fit in the buffer */
- assert((info->start_instance + info->instance_count)/element->instance_divisor
- <= (buffer_max_index + 1));
+ if ((info->start_instance + info->instance_count)/element->instance_divisor
+ > (buffer_max_index + 1)) {
+ /* FIXME: We really should stop thinking in terms of maximum
+ * indices/instances and simply start clamping against buffer
+ * size. */
+ debug_printf("%s: too many instances for vertex buffer\n",
+ __FUNCTION__);
+ return 0;
+ }
}
}
}
--
1.7.9.5
More information about the mesa-dev
mailing list