[Mesa-dev] [PATCH 5/9] draw: Use symbolic primitive names in debug output.
Brian Paul
brianp at vmware.com
Tue Dec 4 07:14:04 PST 2012
On 12/04/2012 07:13 AM, jfonseca at vmware.com wrote:
> From: José Fonseca<jfonseca at vmware.com>
>
> ---
> src/gallium/auxiliary/draw/draw_gs.c | 7 ++++---
> 1 file changed, 4 insertions(+), 3 deletions(-)
>
> diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
> index 60e3952..ceaed11 100644
> --- a/src/gallium/auxiliary/draw/draw_gs.c
> +++ b/src/gallium/auxiliary/draw/draw_gs.c
> @@ -424,9 +424,10 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
> __FUNCTION__, num_input_verts, num_in_primitives);
> debug_printf("\tlinear = %d, prim_info->count = %d\n",
> input_prim->linear, input_prim->count);
> - debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
> - input_prim->prim, shader->input_primitive,
> - shader->output_primitive,
> + debug_printf("\tprimt pipe = %s, shader in = %s, shader out = %s, max out = %d\n",
> + u_prim_name(input_prim->prim),
> + u_prim_name(shader->input_primitive),
> + u_prim_name(shader->output_primitive),
> shader->max_output_vertices);
> #endif
>
The "\tprimt pipe = %s" part looks weird. How about "\tprim type = %s"
-Brian
More information about the mesa-dev
mailing list