[Mesa-dev] [PATCH 2/2] radeonsi: Fix cube texture coordinates.
Michel Dänzer
michel at daenzer.net
Tue Dec 4 10:03:49 PST 2012
From: Michel Dänzer <michel.daenzer at amd.com>
8 more piglits.
Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
---
src/gallium/drivers/radeonsi/radeonsi_shader.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/gallium/drivers/radeonsi/radeonsi_shader.c b/src/gallium/drivers/radeonsi/radeonsi_shader.c
index d5d56c4..a452d4b 100644
--- a/src/gallium/drivers/radeonsi/radeonsi_shader.c
+++ b/src/gallium/drivers/radeonsi/radeonsi_shader.c
@@ -813,6 +813,13 @@ static void tex_fetch_args(
emit_data->args[1] = lp_build_emit_fetch(bld_base, emit_data->inst,
0, LP_CHAN_ALL);
+ if ((inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
+ inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) &&
+ inst->Instruction.Opcode != TGSI_OPCODE_TXQ) {
+ radeon_llvm_emit_prepare_cube_coords(bld_base, &emit_data->args[1],
+ inst->Texture.Texture);
+ }
+
/* Resource */
ptr = use_sgpr(bld_base->base.gallivm, SGPR_CONST_PTR_V8I32, SI_SGPR_RESOURCE);
offset = lp_build_const_int32(bld_base->base.gallivm,
--
1.7.10.4
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