[Mesa-dev] [PATCH 2/6] st/mesa: add texture buffer object support to state tracker

Brian Paul brianp at vmware.com
Thu Dec 6 07:12:15 PST 2012


On 12/05/2012 11:24 PM, Dave Airlie wrote:
> From: Dave Airlie<airlied at redhat.com>
>
> This adds the necessary changes to the st to allow texture buffer object
> support if the driver advertises it.
>
> Signed-off-by: Dave Airlie<airlied at redhat.com>
> ---
>   src/mesa/state_tracker/st_atom_texture.c   | 18 ++++++++++++------
>   src/mesa/state_tracker/st_cb_texture.c     | 16 ++++++++++++++++
>   src/mesa/state_tracker/st_extensions.c     |  2 ++
>   src/mesa/state_tracker/st_glsl_to_tgsi.cpp |  2 +-
>   src/mesa/state_tracker/st_mesa_to_tgsi.c   |  1 +
>   5 files changed, 32 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
> index df05e83..dba1d82 100644
> --- a/src/mesa/state_tracker/st_atom_texture.c
> +++ b/src/mesa/state_tracker/st_atom_texture.c
> @@ -215,13 +215,19 @@ update_single_texture(struct st_context *st,
>
>      /* Determine the format of the texture sampler view */
>      st_view_format = stObj->pt->format;
> -   {
> -      const struct st_texture_image *firstImage =
> -	 st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
> -      const gl_format texFormat = firstImage->base.TexFormat;
> -      enum pipe_format firstImageFormat =
> -	 st_mesa_format_to_pipe_format(texFormat);
>
> +   {
> +      gl_format texFormat;
> +      enum pipe_format firstImageFormat;
> +
> +      if (texObj->Target == GL_TEXTURE_BUFFER) {
> +         texFormat = stObj->base._BufferObjectFormat;
> +      } else {
> +         const struct st_texture_image *firstImage =
> +            st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
> +         texFormat = firstImage->base.TexFormat;
> +      }
> +      firstImageFormat = st_mesa_format_to_pipe_format(texFormat);

I haven't double-checked, but I thought we had a utility function for 
getting a texture's format using code like that.


>         if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT)&&
>   	(_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
>            /* Don't do sRGB->RGB conversion.  Interpret the texture data as
> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
> index f06814f..48a18d2 100644
> --- a/src/mesa/state_tracker/st_cb_texture.c
> +++ b/src/mesa/state_tracker/st_cb_texture.c
> @@ -48,6 +48,7 @@
>   #include "state_tracker/st_cb_fbo.h"
>   #include "state_tracker/st_cb_flush.h"
>   #include "state_tracker/st_cb_texture.h"
> +#include "state_tracker/st_cb_bufferobjects.h"
>   #include "state_tracker/st_format.h"
>   #include "state_tracker/st_texture.h"
>   #include "state_tracker/st_gen_mipmap.h"
> @@ -1182,6 +1183,21 @@ st_finalize_texture(struct gl_context *ctx,
>            stObj->lastLevel = stObj->base._MaxLevel;
>      }
>
> +   if (tObj->Target == GL_TEXTURE_BUFFER) {
> +      struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
> +
> +      if (st_obj->buffer != stObj->pt) {
> +         pipe_resource_reference(&stObj->pt, st_obj->buffer);
> +         pipe_sampler_view_release(st->pipe,&stObj->sampler_view);
> +         stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
> +         stObj->height0 = 1;
> +         stObj->depth0 = 1;
> +

You can remove the extra blank line there.

> +      }
> +      return GL_TRUE;
> +
> +   }
> +
>      firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
>      assert(firstImage);
>
> diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
> index 62a736b..0c61795 100644
> --- a/src/mesa/state_tracker/st_extensions.c
> +++ b/src/mesa/state_tracker/st_extensions.c
> @@ -643,4 +643,6 @@ void st_init_extensions(struct st_context *st)
>      if (ctx->Const.MinMapBufferAlignment>= 64) {
>         ctx->Extensions.ARB_map_buffer_alignment = GL_TRUE;
>      }
> +   if (screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS))
> +      ctx->Extensions.ARB_texture_buffer_object = GL_TRUE;
>   }
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index c030a6b..ae3b8b2 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -2776,7 +2776,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
>         inst->tex_target = TEXTURE_RECT_INDEX;
>         break;
>      case GLSL_SAMPLER_DIM_BUF:
> -      assert(!"FINISHME: Implement ARB_texture_buffer_object");
> +      inst->tex_target = TEXTURE_BUFFER_INDEX;
>         break;
>      case GLSL_SAMPLER_DIM_EXTERNAL:
>         inst->tex_target = TEXTURE_EXTERNAL_INDEX;
> diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c
> index 81a870f..e326bcc 100644
> --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c
> +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c
> @@ -269,6 +269,7 @@ st_translate_texture_target( GLuint textarget,
>      }
>
>      switch( textarget ) {
> +   case TEXTURE_BUFFER_INDEX: return TGSI_TEXTURE_BUFFER;
>      case TEXTURE_1D_INDEX:   return TGSI_TEXTURE_1D;
>      case TEXTURE_2D_INDEX:   return TGSI_TEXTURE_2D;
>      case TEXTURE_3D_INDEX:   return TGSI_TEXTURE_3D;


Reviewed-by: Brian Paul <brianp at vmware.com>


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