[Mesa-dev] [PATCH 3/4] draw: Dump LLVM shader key.

Brian Paul brianp at vmware.com
Thu Dec 6 10:03:08 PST 2012


On 12/06/2012 10:35 AM, jfonseca at vmware.com wrote:
> From: José Fonseca<jfonseca at vmware.com>
>
> Just like we do in llvmpipe for the fragment shader compilation key.
> ---
>   src/gallium/auxiliary/draw/draw_llvm.c |   31 ++++++++++++++++++++++++++++++-
>   src/gallium/auxiliary/draw/draw_llvm.h |    3 +++
>   2 files changed, 33 insertions(+), 1 deletion(-)
>
> diff --git a/src/gallium/auxiliary/draw/draw_llvm.c b/src/gallium/auxiliary/draw/draw_llvm.c
> index 039db8f..a3a3bbf 100644
> --- a/src/gallium/auxiliary/draw/draw_llvm.c
> +++ b/src/gallium/auxiliary/draw/draw_llvm.c
> @@ -443,8 +443,9 @@ generate_vs(struct draw_llvm_variant *variant,
>      LLVMValueRef consts_ptr = draw_jit_context_vs_constants(variant->gallivm, context_ptr);
>      struct lp_build_sampler_soa *sampler = 0;
>
> -   if (gallivm_debug&  GALLIVM_DEBUG_IR) {
> +   if (gallivm_debug&  (GALLIVM_DEBUG_TGSI | GALLIVM_DEBUG_IR)) {
>         tgsi_dump(tokens, 0);
> +      draw_llvm_dump_variant_key(&variant->key);
>      }
>
>      if (llvm->draw->num_sampler_views&&  llvm->draw->num_samplers)
> @@ -1364,6 +1365,34 @@ draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store)
>
>
>   void
> +draw_llvm_dump_variant_key(struct draw_llvm_variant_key *key)
> +{
> +   unsigned i;
> +   struct lp_sampler_static_state *sampler = draw_llvm_variant_key_samplers(key);
> +
> +   debug_printf("clamp_vertex_color = %u\n", key->clamp_vertex_color);
> +   debug_printf("clip_xy = %u\n", key->clip_xy);
> +   debug_printf("clip_z = %u\n", key->clip_z);
> +   debug_printf("clip_user = %u\n", key->clip_user);
> +   debug_printf("bypass_viewport = %u\n", key->bypass_viewport);
> +   debug_printf("clip_halfz = %u\n", key->clip_halfz);
> +   debug_printf("need_edgeflags = %u\n", key->need_edgeflags);
> +   debug_printf("ucp_enable = %u\n", key->ucp_enable);
> +
> +   for (i = 0 ; i<  key->nr_vertex_elements; i++) {
> +      debug_printf("vertex_element[%i].src_offset = %u\n", i, key->vertex_element[i].src_offset);
> +      debug_printf("vertex_element[%i].instance_divisor = %u\n", i, key->vertex_element[i].instance_divisor);
> +      debug_printf("vertex_element[%i].vertex_buffer_index = %u\n", i, key->vertex_element[i].vertex_buffer_index);
> +      debug_printf("vertex_element[%i].src_format = %s\n", i, util_format_name(key->vertex_element[i].src_format));
> +   }
> +
> +   for (i = 0 ; i<  key->nr_samplers; i++) {
> +      debug_printf("sampler[%i].src_format = %s\n", i, util_format_name(sampler[i].format));
> +   }
> +}
> +
> +
> +void
>   draw_llvm_set_mapped_texture(struct draw_context *draw,
>                                unsigned sampler_idx,
>                                uint32_t width, uint32_t height, uint32_t depth,
> diff --git a/src/gallium/auxiliary/draw/draw_llvm.h b/src/gallium/auxiliary/draw/draw_llvm.h
> index bd11886..892973c 100644
> --- a/src/gallium/auxiliary/draw/draw_llvm.h
> +++ b/src/gallium/auxiliary/draw/draw_llvm.h
> @@ -284,6 +284,9 @@ draw_llvm_destroy_variant(struct draw_llvm_variant *variant);
>   struct draw_llvm_variant_key *
>   draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store);
>
> +void
> +draw_llvm_dump_variant_key(struct draw_llvm_variant_key *key);
> +
>   struct lp_build_sampler_soa *
>   draw_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state,
>                                LLVMValueRef context_ptr);

Reviewed-by: Brian Paul <brianp at vmware.com>


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