[Mesa-dev] [PATCH] linker: Allow aliased location assignments for shader inputs / outputs

Matt Turner mattst88 at gmail.com
Thu Dec 6 11:01:44 PST 2012


On Thu, Dec 6, 2012 at 11:00 AM, Matt Turner <mattst88 at gmail.com> wrote:
> On Thu, Dec 6, 2012 at 10:41 AM, Matt Turner <mattst88 at gmail.com> wrote:
>> On Thu, Dec 6, 2012 at 10:08 AM, Ian Romanick <idr at freedesktop.org> wrote:
>>> Reviewed-and-Tested-by: Matt Turner <mattst88 at gmail.com>
>>
>> Looks like this fixes
>> explicit_attrib_location_vertex_input_aliased.test but breaks
>> explicit_attrib_location_overlapping_ranges.test. Crap.
>
> Eh, the overlapping_ranges test might have been broken. See Khronos bug 9726.

And actually it appears that we're now supposed to disallow aliasing
in ES 3.0. Bug 9609.


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