[Mesa-dev] [PATCH 1/3] Set es_version to false when using FF fragment shading in meta ops

Eric Anholt eric at anholt.net
Fri Dec 7 12:50:18 PST 2012


Ian Romanick <idr at freedesktop.org> writes:

> From: Paul Berry <stereotype441 at gmail.com>
>
> ---
>  src/mesa/main/ff_fragment_shader.cpp | 1 +
>  1 file changed, 1 insertion(+)
>
> diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
> index 3a80ab7..02b4707 100644
> --- a/src/mesa/main/ff_fragment_shader.cpp
> +++ b/src/mesa/main/ff_fragment_shader.cpp
> @@ -1309,6 +1309,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
>     p.shader_program->InternalSeparateShader = GL_TRUE;
>  
>     state->language_version = 130;
> +   state->es_shader = false;

series is:

Reviewed-by: Eric Anholt <eric at anholt.net>

All of gles2conform is broken right now, so I'd like to see this land
asap.
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