[Mesa-dev] [PATCH] mesa/uniform_query: Don't write to *params if there is an error
Matt Turner
mattst88 at gmail.com
Fri Dec 7 15:59:56 PST 2012
On Fri, Dec 7, 2012 at 3:49 PM, Brian Paul <brianp at vmware.com> wrote:
> On 12/07/2012 04:23 PM, Matt Turner wrote:
>>
>> The GL 3.1 and ES 3.0 specs say of glGetActiveUniformsiv:
>> "If an error occurs, nothing will be written to params."
>>
>> So save a copy of params and restore it on error. The alternative is
>> making a pass through the array to check for errors before a second pass
>> that actually writes *params, but that seems like optimizing bad
>> programs at the expense of good ones. Actually, this patch sort of does
>> too.
>>
>> Fixes es3conform's getactiveuniformsiv_for_nonexistent_uniform_indices
>> test.
>> ---
>> src/mesa/main/uniform_query.cpp | 13 +++++++++++--
>> 1 files changed, 11 insertions(+), 2 deletions(-)
>>
>> Are there security implications of malloc'ing based on uniformCount?
>>
>> diff --git a/src/mesa/main/uniform_query.cpp
>> b/src/mesa/main/uniform_query.cpp
>> index cbdd39e..57ddf68 100644
>> --- a/src/mesa/main/uniform_query.cpp
>> +++ b/src/mesa/main/uniform_query.cpp
>> @@ -84,6 +84,7 @@ _mesa_GetActiveUniformsiv(GLuint program,
>> GET_CURRENT_CONTEXT(ctx);
>> struct gl_shader_program *shProg;
>> GLsizei i;
>> + GLint *saved_params;
>>
>> shProg = _mesa_lookup_shader_program_err(ctx, program,
>> "glGetActiveUniform");
>> if (!shProg)
>> @@ -95,13 +96,16 @@ _mesa_GetActiveUniformsiv(GLuint program,
>> return;
>> }
>>
>> + saved_params = (GLint *) malloc(uniformCount * sizeof(GLint));
>> + memcpy(saved_params, params, uniformCount * sizeof(GLint));
>> +
>> for (i = 0; i< uniformCount; i++) {
>> GLuint index = uniformIndices[i];
>> const struct gl_uniform_storage *uni
>> =&shProg->UniformStorage[index];
>>
>>
>> if (index>= shProg->NumUserUniformStorage) {
>> _mesa_error(ctx, GL_INVALID_VALUE,
>> "glGetActiveUniformsiv(index)");
>> - return;
>> + goto error;
>> }
>>
>> switch (pname) {
>> @@ -142,9 +146,14 @@ _mesa_GetActiveUniformsiv(GLuint program,
>>
>> default:
>> _mesa_error(ctx, GL_INVALID_ENUM,
>> "glGetActiveUniformsiv(pname)");
>> - return;
>> + goto error;
>> }
>> }
>> + free(saved_params);
>> + return;
>> +error:
>> + memcpy(params, saved_params, uniformCount * sizeof(GLint));
>> + free(saved_params);
>> }
>>
>> static bool
>
>
>
> Another approach would be to move the index checking up into a new loop
> before the existing loop:
>
> at 97:
>
>
> for (i = 0; i < uniformCount; i++) {
> if (uniformIndices[i] >= shProg->NumUserUniformStorage) {
> _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformsiv(index)");
> return;
> }
> }
>
> That seems cleaner to me. What do you think?
>
> -Brian
Yeah, that's the alternative I mentioned in the commit summary. The
only complication is that you have to check that the pnames are valid
too.
That diff actually looks okay. I'll send it out.
More information about the mesa-dev
mailing list