[Mesa-dev] [PATCH v3] mesa/uniform_query: Don't write to *params if there is an error

Matt Turner mattst88 at gmail.com
Fri Dec 7 16:34:18 PST 2012


The GL 3.1 and ES 3.0 specs say of glGetActiveUniformsiv:
   "If an error occurs, nothing will be written to params."

So, make a pass through the indices and check that they're valid before
the pass that actually writes to params. Checking pname happens on the
first iteration of the second loop.

Fixes es3conform's getactiveuniformsiv_for_nonexistent_uniform_indices
test.
---
 src/mesa/main/uniform_query.cpp |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index cbdd39e..245e9a7 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -97,12 +97,16 @@ _mesa_GetActiveUniformsiv(GLuint program,
 
    for (i = 0; i < uniformCount; i++) {
       GLuint index = uniformIndices[i];
-      const struct gl_uniform_storage *uni = &shProg->UniformStorage[index];
 
       if (index >= shProg->NumUserUniformStorage) {
 	 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniformsiv(index)");
 	 return;
       }
+   }
+
+   for (i = 0; i < uniformCount; i++) {
+      GLuint index = uniformIndices[i];
+      const struct gl_uniform_storage *uni = &shProg->UniformStorage[index];
 
       switch (pname) {
       case GL_UNIFORM_TYPE:
-- 
1.7.8.6



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