[Mesa-dev] [PATCH 1/6] st/mesa: remove a weird msaa hack
Brian Paul
brianp at vmware.com
Mon Dec 10 08:28:26 PST 2012
On 12/08/2012 07:40 AM, Marek Olšák wrote:
> It doesn't work and it's not clear how it's supposed to work.
> ---
> src/mesa/state_tracker/st_atom_rasterizer.c | 3 +--
> src/mesa/state_tracker/st_context.c | 17 -----------------
> src/mesa/state_tracker/st_context.h | 4 ----
> src/mesa/state_tracker/st_manager.c | 7 +------
> 4 files changed, 2 insertions(+), 29 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c
> index d9e9d21..f20df9e 100644
> --- a/src/mesa/state_tracker/st_atom_rasterizer.c
> +++ b/src/mesa/state_tracker/st_atom_rasterizer.c
> @@ -230,8 +230,7 @@ static void update_raster_state( struct st_context *st )
> raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
>
> /* _NEW_MULTISAMPLE */
> - if (ctx->Multisample._Enabled || st->force_msaa)
> - raster->multisample = 1;
> + raster->multisample = ctx->Multisample._Enabled;
>
> /* _NEW_SCISSOR */
> if (ctx->Scissor.Enabled)
> diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
> index 69bd503..efac9ee 100644
> --- a/src/mesa/state_tracker/st_context.c
> +++ b/src/mesa/state_tracker/st_context.c
> @@ -97,22 +97,6 @@ void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
> _vbo_InvalidateState(ctx, new_state);
> }
>
> -
> -/**
> - * Check for multisample env var override.
> - */
> -int
> -st_get_msaa(void)
> -{
> - const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
> - if (msaa)
> - return atoi(msaa);
> - return 0;
> -}
> -
> -
> -
> -
> static struct st_context *
> st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
> const struct st_config_options *options)
> @@ -193,7 +177,6 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
>
> st->pixel_xfer.cache = _mesa_new_program_cache();
>
> - st->force_msaa = st_get_msaa();
> st->has_stencil_export =
> screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
>
> diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
> index 2cc5277..8e6f28b 100644
> --- a/src/mesa/state_tracker/st_context.h
> +++ b/src/mesa/state_tracker/st_context.h
> @@ -185,7 +185,6 @@ struct st_context
>
> struct cso_context *cso_context;
>
> - int force_msaa;
> void *winsys_drawable_handle;
>
> /* The number of vertex buffers from the last call of validate_arrays. */
> @@ -265,9 +264,6 @@ st_fb_orientation(const struct gl_framebuffer *fb)
> #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
>
>
> -extern int
> -st_get_msaa(void);
> -
> extern struct st_context *
> st_create_context(gl_api api, struct pipe_context *pipe,
> const struct gl_config *visual,
> diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
> index b065db0..e97b3f3 100644
> --- a/src/mesa/state_tracker/st_manager.c
> +++ b/src/mesa/state_tracker/st_manager.c
> @@ -285,7 +285,6 @@ st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
> {
> struct gl_renderbuffer *rb;
> enum pipe_format format;
> - int samples;
> boolean sw;
>
> if (!stfb->iface)
> @@ -313,11 +312,7 @@ st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
> if (format == PIPE_FORMAT_NONE)
> return FALSE;
>
> - samples = stfb->iface->visual->samples;
> - if (!samples)
> - samples = st_get_msaa();
> -
> - rb = st_new_renderbuffer_fb(format, samples, sw);
> + rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw);
> if (!rb)
> return FALSE;
>
The idea was to mimic NVIDIA's __GL_FSAA_MODE env var which allows you
to force MSAA on (and specify the MSAA mode).
That said, I don't know if this actually works anymore or if anyone
needs it. I'm OK with removing it if it's broken or unused.
-Brian
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