[Mesa-dev] [PATCH 11/13] mesa: De-duplicate ES2 queries
Ian Romanick
idr at freedesktop.org
Tue Dec 11 11:12:32 PST 2012
On 12/10/2012 02:28 PM, Matt Turner wrote:
> From GL/GLES/GL_CORE and GLES2 -> GL/GL_CORE/GLES2.
>
> Yes, we really were exposing ES2_compatibility queries on ES 1.
> ---
> src/mesa/main/get_hash_params.py | 16 ++++++----------
> 1 files changed, 6 insertions(+), 10 deletions(-)
>
> diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
> index 650fb38..d0e8a76 100644
> --- a/src/mesa/main/get_hash_params.py
> +++ b/src/mesa/main/get_hash_params.py
> @@ -204,12 +204,6 @@ descriptor=[
> [ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA" ],
> [ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA" ],
>
> -# GL_ARB_ES2_compatibility
> - [ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility" ],
> - [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility" ],
> - [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ],
> - [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ],
> -
> # GL_ARB_multitexture
> [ "MAX_TEXTURE_UNITS", "CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA" ],
> [ "CLIENT_ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
> @@ -310,6 +304,12 @@ descriptor=[
>
> # GL_NV_read_buffer
> [ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl" ],
> +
> +# GL_ARB_ES2_compatibility
> + [ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility" ],
> + [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility" ],
> + [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ],
> + [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ],
Are there any drivers in Mesa that support ES2 but do not advertise
ARB_ES2_compatibility? I think this will break those drivers.
> ]},
>
> # GLES3 is not a typo.
> @@ -373,10 +373,6 @@ descriptor=[
>
> # Enums unique to OpenGL ES 2.0
> { "apis": ["GLES2"], "params": [
> - [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
> - [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), NO_EXTRA" ],
> - [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
> - [ "SHADER_COMPILER", "CONST(1), NO_EXTRA" ],
> # OES_get_program_binary
> [ "NUM_SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
> [ "SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
>
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