[Mesa-dev] [PATCH] llvmpipe: remove unneeded draw_flush() call

Brian Paul brianp at vmware.com
Tue Dec 11 12:28:48 PST 2012


This is redundant since we're calling draw_bind_fragment_shader()
which already does a flush.

v2: the redundant flush in llvmpipe_set_constant_buffer() has
already been removed by commit 3427466e6dbbb8db7c1ecda6b3859ca1cc5827a3
---
 src/gallium/drivers/llvmpipe/lp_state_fs.c |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index bf59a43..5a8351b 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -2312,8 +2312,6 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
    if (llvmpipe->fs == fs)
       return;
 
-   draw_flush(llvmpipe->draw);
-
    llvmpipe->fs = (struct lp_fragment_shader *) fs;
 
    draw_bind_fragment_shader(llvmpipe->draw,
-- 
1.7.3.4



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