[Mesa-dev] [PATCH] llvmpipe: remove unneeded draw_flush() call
Brian Paul
brianp at vmware.com
Tue Dec 11 12:28:48 PST 2012
This is redundant since we're calling draw_bind_fragment_shader()
which already does a flush.
v2: the redundant flush in llvmpipe_set_constant_buffer() has
already been removed by commit 3427466e6dbbb8db7c1ecda6b3859ca1cc5827a3
---
src/gallium/drivers/llvmpipe/lp_state_fs.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index bf59a43..5a8351b 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -2312,8 +2312,6 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
if (llvmpipe->fs == fs)
return;
- draw_flush(llvmpipe->draw);
-
llvmpipe->fs = (struct lp_fragment_shader *) fs;
draw_bind_fragment_shader(llvmpipe->draw,
--
1.7.3.4
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