[Mesa-dev] [PATCH 05/10] glsl/linker: Defer recording transform feedback locations.

Paul Berry stereotype441 at gmail.com
Tue Dec 11 15:09:11 PST 2012


This patch subdivides the loop that assigns varying locations into two
phases: one phase to match up varyings between shader stages (and
assign them varying locations), and a second phase to record the
varying assignments for use by transform feedback.

This paves the way for varying packing, which will require us to
further subdivide the first phase.

In addition, it lets us avoid a clumsy O(n^2) algorithm, since we can
now record the locations of all transform feedback varyings in a
single pass through the tfeedback_decls array, rather than have to
iterate through the array after assigning each varying.
---
 src/glsl/linker.cpp | 103 ++++++++++++++++++++++++----------------------------
 1 file changed, 48 insertions(+), 55 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index b13a6aa..dd77010 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1537,18 +1537,12 @@ public:
    static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y);
    bool assign_location(struct gl_context *ctx, struct gl_shader_program *prog,
                         ir_variable *output_var);
-   bool accumulate_num_outputs(struct gl_shader_program *prog, unsigned *count);
+   unsigned accumulate_num_outputs(struct gl_shader_program *prog);
    bool store(struct gl_context *ctx, struct gl_shader_program *prog,
               struct gl_transform_feedback_info *info, unsigned buffer,
               const unsigned max_outputs) const;
-
-   /**
-    * True if assign_location() has been called for this object.
-    */
-   bool is_assigned() const
-   {
-      return this->location != -1;
-   }
+   ir_variable *find_output_var(gl_shader_program *prog,
+                                gl_shader *producer) const;
 
    bool is_next_buffer_separator() const
    {
@@ -1561,19 +1555,8 @@ public:
    }
 
    /**
-    * Determine whether this object refers to the variable var.
-    */
-   bool matches_var(ir_variable *var) const
-   {
-      if (this->is_clip_distance_mesa)
-         return strcmp(var->name, "gl_ClipDistanceMESA") == 0;
-      else
-         return strcmp(var->name, this->var_name) == 0;
-   }
-
-   /**
     * The total number of varying components taken up by this variable.  Only
-    * valid if is_assigned() is true.
+    * valid if assign_location() has been called.
     */
    unsigned num_components() const
    {
@@ -1822,34 +1805,18 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
 }
 
 
-bool
-tfeedback_decl::accumulate_num_outputs(struct gl_shader_program *prog,
-                                       unsigned *count)
+unsigned
+tfeedback_decl::accumulate_num_outputs(struct gl_shader_program *prog)
 {
    if (!this->is_varying()) {
-      return true;
-   }
-
-   if (!this->is_assigned()) {
-      /* From GL_EXT_transform_feedback:
-       *   A program will fail to link if:
-       *
-       *   * any variable name specified in the <varyings> array is not
-       *     declared as an output in the geometry shader (if present) or
-       *     the vertex shader (if no geometry shader is present);
-       */
-      linker_error(prog, "Transform feedback varying %s undeclared.",
-                   this->orig_name);
-      return false;
+      return 0;
    }
 
    unsigned translated_size = this->size;
    if (this->is_clip_distance_mesa)
       translated_size = (translated_size + 3) / 4;
 
-   *count += translated_size * this->matrix_columns;
-
-   return true;
+   return translated_size * this->matrix_columns;
 }
 
 
@@ -1926,6 +1893,29 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
 }
 
 
+ir_variable *
+tfeedback_decl::find_output_var(gl_shader_program *prog,
+                                gl_shader *producer) const
+{
+   const char *name = this->is_clip_distance_mesa
+      ? "gl_ClipDistanceMESA" : this->var_name;
+   ir_variable *var = producer->symbols->get_variable(name);
+   if (var && var->mode == ir_var_out)
+      return var;
+
+   /* From GL_EXT_transform_feedback:
+    *   A program will fail to link if:
+    *
+    *   * any variable name specified in the <varyings> array is not
+    *     declared as an output in the geometry shader (if present) or
+    *     the vertex shader (if no geometry shader is present);
+    */
+   linker_error(prog, "Transform feedback varying %s undeclared.",
+                this->orig_name);
+   return NULL;
+}
+
+
 /**
  * Parse all the transform feedback declarations that were passed to
  * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
@@ -2110,21 +2100,25 @@ assign_varying_locations(struct gl_context *ctx,
          assign_varying_location(input_var, output_var, &input_index,
                                  &output_index);
       }
+   }
 
-      for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
-         if (!tfeedback_decls[i].is_varying())
-            continue;
+   for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
+      if (!tfeedback_decls[i].is_varying())
+         continue;
 
-         if (!tfeedback_decls[i].is_assigned() &&
-             tfeedback_decls[i].matches_var(output_var)) {
-            if (output_var->is_unmatched_generic_inout) {
-               assign_varying_location(input_var, output_var, &input_index,
-                                       &output_index);
-            }
-            if (!tfeedback_decls[i].assign_location(ctx, prog, output_var))
-               return false;
-         }
+      ir_variable *output_var
+         = tfeedback_decls[i].find_output_var(prog, producer);
+
+      if (output_var == NULL)
+         return false;
+
+      if (output_var->is_unmatched_generic_inout) {
+         assign_varying_location(NULL, output_var, &input_index,
+                                 &output_index);
       }
+
+      if (!tfeedback_decls[i].assign_location(ctx, prog, output_var))
+         return false;
    }
 
    unsigned varying_vectors = 0;
@@ -2233,8 +2227,7 @@ store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
 
    unsigned num_outputs = 0;
    for (unsigned i = 0; i < num_tfeedback_decls; ++i)
-      if (!tfeedback_decls[i].accumulate_num_outputs(prog, &num_outputs))
-         return false;
+      num_outputs += tfeedback_decls[i].accumulate_num_outputs(prog);
 
    prog->LinkedTransformFeedback.Outputs =
       rzalloc_array(prog,
-- 
1.8.0.1



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