[Mesa-dev] [PATCH v2 11/13] mesa: De-duplicate ES2 queries
Matt Turner
mattst88 at gmail.com
Thu Dec 13 10:47:39 PST 2012
>From GL/GLES/GL_CORE and GLES2 -> GL/GL_CORE/GLES2.
Yes, we really were exposing ES2_compatibility queries on ES 1.
---
src/mesa/main/get.c | 6 +++++-
src/mesa/main/get_hash_params.py | 16 ++++++----------
2 files changed, 11 insertions(+), 11 deletions(-)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 6264eb5..714d768 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -301,8 +301,12 @@ static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
EXTRA_END
};
+static const int extra_ARB_ES2_compatibility_api_es2[] = {
+ EXT(ARB_ES2_compatibility),
+ EXTRA_API_ES2,
+ EXTRA_END
+};
-EXTRA_EXT(ARB_ES2_compatibility);
EXTRA_EXT(ARB_texture_cube_map);
EXTRA_EXT(MESA_texture_array);
EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 650fb38..3ad61d3 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -204,12 +204,6 @@ descriptor=[
[ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA" ],
-# GL_ARB_ES2_compatibility
- [ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility" ],
- [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility" ],
- [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ],
- [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility" ],
-
# GL_ARB_multitexture
[ "MAX_TEXTURE_UNITS", "CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA" ],
[ "CLIENT_ACTIVE_TEXTURE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
@@ -310,6 +304,12 @@ descriptor=[
# GL_NV_read_buffer
[ "READ_BUFFER", "LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl" ],
+
+# GL_ARB_ES2_compatibility
+ [ "SHADER_COMPILER", "CONST(1), extra_ARB_ES2_compatibility_api_es2" ],
+ [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility_api_es2" ],
+ [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
+ [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
]},
# GLES3 is not a typo.
@@ -373,10 +373,6 @@ descriptor=[
# Enums unique to OpenGL ES 2.0
{ "apis": ["GLES2"], "params": [
- [ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
- [ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), NO_EXTRA" ],
- [ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
- [ "SHADER_COMPILER", "CONST(1), NO_EXTRA" ],
# OES_get_program_binary
[ "NUM_SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
[ "SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
--
1.7.8.6
More information about the mesa-dev
mailing list