[Mesa-dev] [PATCH] gallium/u_blitter: Remove the overlapped blit assert from util_blitter_blit_generic().
Marek Olšák
maraeo at gmail.com
Fri Dec 14 04:14:54 PST 2012
Reviewed-by: Marek Olšák <maraeo at gmail.com>
Marek
On Fri, Dec 14, 2012 at 6:04 AM, Henri Verbeet <hverbeet at gmail.com> wrote:
> This is used by st_BlitFramebuffer() / r600_blit(), and ARB_fbo allows
> overlapped blits, even though the result is undefined. No piglit regressions
> on r600g / CYPRESS.
> ---
> src/gallium/auxiliary/util/u_blitter.c | 28 ----------------------------
> 1 files changed, 0 insertions(+), 28 deletions(-)
>
> diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
> index 49f01de..7c7e062 100644
> --- a/src/gallium/auxiliary/util/u_blitter.c
> +++ b/src/gallium/auxiliary/util/u_blitter.c
> @@ -1053,29 +1053,6 @@ void util_blitter_custom_clear_depth(struct blitter_context *blitter,
> 0, PIPE_FORMAT_NONE, &color, depth, 0, NULL, custom_dsa);
> }
>
> -static
> -boolean is_overlap(int dstx, int dsty, int dstz,
> - const struct pipe_box *srcbox)
> -{
> - struct pipe_box src = *srcbox;
> -
> - if (src.width < 0) {
> - src.x += src.width;
> - src.width = -src.width;
> - }
> - if (src.height < 0) {
> - src.y += src.height;
> - src.height = -src.height;
> - }
> - if (src.depth < 0) {
> - src.z += src.depth;
> - src.depth = -src.depth;
> - }
> - return src.x < dstx+src.width && src.x+src.width > dstx &&
> - src.y < dsty+src.height && src.y+src.height > dsty &&
> - src.z < dstz+src.depth && src.z+src.depth > dstz;
> -}
> -
> void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
> struct pipe_resource *dst,
> unsigned dstlevel,
> @@ -1261,11 +1238,6 @@ void util_blitter_blit_generic(struct blitter_context *blitter,
> return;
> }
>
> - /* Sanity checks. */
> - if (dst->texture == src->texture &&
> - dst->u.tex.level == src->u.tex.first_level) {
> - assert(!is_overlap(dstx, dsty, 0, srcbox));
> - }
> /* XXX should handle 3d regions */
> assert(srcbox->depth == 1);
>
> --
> 1.7.2.5
>
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