[Mesa-dev] [PATCH v2 0/6] GLES3 transform feedback fixes.

Jordan Justen jljusten at gmail.com
Sun Dec 16 00:28:36 PST 2012


Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>

On Sat, Dec 15, 2012 at 10:09 PM, Paul Berry <stereotype441 at gmail.com> wrote:
> Here's an update on my patch series from yesterday.  I've made the
> following changes:
>
> - In patch 2, I had accidentaly included some C++-style variable
>   declarations.  These don't work with MSVC, so I changed them to
>   C-style variable declarations.
>
> - Patch 5 required a complete rewrite--it turned out that we weren't
>   properly handling the corner case where the size of a buffer is
>   changed after it is bound for transform feedback.  (This is the
>   reason the previous patch series failed with the GLES3 conformance
>   test transform_feedback2_pause_resume.test).  I'll be following up
>   with some piglit tests that test these corner cases more directly.
>
> - Per Ian's recommendation, I've consolidated the logic for
>   determining whether transform feedback is active and not paused into
>   its own function (patch 6).
>
> With these changes, all of the GLES3 transform feedback conformance
> tests now pass.
>
> [PATCH v2 1/6] mesa: Change args to vbo_count_tessellated_primitives.
> [PATCH v2 2/6] mesa: refactor _mesa_compute_max_transform_feedback_vertices from i965.
> [PATCH v2 3/6] mesa/gles3: Generate error on DrawElements* calls if transform feedback active.
> [PATCH v2 4/6] mesa/gles3: Generate error on draw call if transform feedback would overflow.
> [PATCH v2 5/6] mesa: Fix corner cases of BindBufferBase with transform feedback.
> [PATCH v2 6/6] mesa: Make a function is_transform_feedback_active_and_unpaused.
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