[Mesa-dev] [PATCH] i965: Fix gl_VertexID when there are no other vertex inputs.
Kenneth Graunke
kenneth at whitecape.org
Mon Dec 17 10:51:58 PST 2012
On 12/17/2012 10:03 AM, Paul Berry wrote:
> brw_emit_vertices contains special case logic to handle the case where
> a vertex shader doesn't read any inputs. This special case logic was
> incorrectly activating in the case were the only vertex input is
> gl_VertexID. As a result, if a shader used gl_VertexID but used no
> other inputs, then all vertices got a gl_VertexID of zero.
>
> Fixes oglconform test "ubo-usage advanced.transform_feedback".
> ---
> src/mesa/drivers/dri/i965/brw_draw_upload.c | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
> index b6ce0bd..515a7a8 100644
> --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
> +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
> @@ -571,6 +571,8 @@ static void brw_emit_vertices(struct brw_context *brw)
>
> brw_emit_query_begin(brw);
>
> + nr_elements = brw->vb.nr_enabled + brw->vs.prog_data->uses_vertexid;
> +
> /* If the VS doesn't read any inputs (calculating vertex position from
> * a state variable for some reason, for example), emit a single pad
> * VERTEX_ELEMENT struct and bail.
> @@ -578,7 +580,7 @@ static void brw_emit_vertices(struct brw_context *brw)
> * The stale VB state stays in place, but they don't do anything unless
> * a VE loads from them.
> */
> - if (brw->vb.nr_enabled == 0) {
> + if (nr_elements == 0) {
> BEGIN_BATCH(3);
> OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | 1);
> if (intel->gen >= 6) {
> @@ -642,8 +644,6 @@ static void brw_emit_vertices(struct brw_context *brw)
> ADVANCE_BATCH();
> }
>
> - nr_elements = brw->vb.nr_enabled + brw->vs.prog_data->uses_vertexid;
> -
> /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS, presumably
> * for VertexID/InstanceID.
> */
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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