[Mesa-dev] [PATCH] r600g: work around ddx over alignment
j.glisse at gmail.com
j.glisse at gmail.com
Tue Dec 18 09:50:04 PST 2012
From: Jerome Glisse <jglisse at redhat.com>
This force surface allocated from ddx to be consider as height
aligned on 8 and fix 1D->2D tiling transition that result from
this.
Signed-off-by: Jerome Glisse <jglisse at redhat.com>
---
src/gallium/drivers/r600/r600_texture.c | 12 +++++++++---
1 file changed, 9 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
index 56e9b64..9373451 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -89,7 +89,8 @@ static int r600_init_surface(struct r600_screen *rscreen,
struct radeon_surface *surface,
const struct pipe_resource *ptex,
unsigned array_mode,
- bool is_flushed_depth)
+ bool is_flushed_depth,
+ bool from_ddx)
{
const struct util_format_description *desc =
util_format_description(ptex->format);
@@ -107,6 +108,10 @@ static int r600_init_surface(struct r600_screen *rscreen,
surface->array_size = 1;
surface->last_level = ptex->last_level;
+ if (from_ddx) {
+ surface->npix_y = align(surface->npix_y, 8);
+ }
+
if (rscreen->chip_class >= EVERGREEN && !is_flushed_depth &&
ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
surface->bpe = 4; /* stencil is allocated separately on evergreen */
@@ -539,7 +544,8 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
}
r = r600_init_surface(rscreen, &surface, templ, array_mode,
- templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
+ templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH,
+ false);
if (r) {
return NULL;
}
@@ -627,7 +633,7 @@ struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
else
array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
- r = r600_init_surface(rscreen, &surface, templ, array_mode, false);
+ r = r600_init_surface(rscreen, &surface, templ, array_mode, false, true);
if (r) {
return NULL;
}
--
1.8.0
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