[Mesa-dev] [alternate PATCH 1.1/6] mesa: Handle GL_BACK correctly for ES 3.0 in glDrawBuffers().

Kenneth Graunke kenneth at whitecape.org
Tue Dec 18 13:26:03 PST 2012


In ES 3.0, when calling glDrawBuffers() on the window system
framebuffer, the only valid targets are GL_NONE or GL_BACK.  Since there
is no stereo rendering in ES 3.0, this is a single buffer, unlike
desktop where it may be two (and thus isn't allowed).

For single-buffered configs, GL_BACK ironically means the front (and
only) buffer.  I'm not sure that it matters, however, as ES shouldn't
have front buffer rendering in the first place.

Fixes es3conform framebuffer_blit_coverage_default_draw_buffer_binding.
---
 src/mesa/main/buffers.c | 21 +++++++++++++++++----
 1 file changed, 17 insertions(+), 4 deletions(-)

These two patches are a proposed replacement for Anuj's patch 1/6.

diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index aa9b9f0..244f4de 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -94,7 +94,7 @@ supported_buffer_bitmask(const struct gl_context *ctx,
  * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
  */
 static GLbitfield
-draw_buffer_enum_to_bitmask(GLenum buffer)
+draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
 {
    switch (buffer) {
       case GL_NONE:
@@ -102,6 +102,19 @@ draw_buffer_enum_to_bitmask(GLenum buffer)
       case GL_FRONT:
          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
       case GL_BACK:
+         if (_mesa_is_gles3(ctx)) {
+            /* From the ES 3.0 specification, page 180:
+             * "When draw buffer zero is BACK, color values are written into
+             *  the sole buffer for single-buffered contexts, or into the back
+             *  buffer for double-buffered contexts."
+             *
+             * Since there is no stereo rendering in ES 3.0, only return the
+             * LEFT bits.  This also satisfies the "n must be 1" requirement.
+             */
+            if (ctx->DrawBuffer->Visual.doubleBufferMode)
+               return BUFFER_BIT_BACK_LEFT;
+            return BUFFER_BIT_FRONT_LEFT;
+         }
          return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
       case GL_RIGHT:
          return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
@@ -241,7 +254,7 @@ _mesa_DrawBuffer(GLenum buffer)
    else {
       const GLbitfield supportedMask
          = supported_buffer_bitmask(ctx, ctx->DrawBuffer);
-      destMask = draw_buffer_enum_to_bitmask(buffer);
+      destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
       if (destMask == BAD_MASK) {
          /* totally bogus buffer */
          _mesa_error(ctx, GL_INVALID_ENUM,
@@ -321,7 +334,7 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
             return;
          }
 
-         destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
+         destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
 
          /* From the OpenGL 3.0 specification, page 258:
           * "Each buffer listed in bufs must be one of the values from tables
@@ -451,7 +464,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
       const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
       GLuint output;
       for (output = 0; output < n; output++) {
-         mask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
+         mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
          ASSERT(mask[output] != BAD_MASK);
          mask[output] &= supportedMask;
       }
-- 
1.8.0.2



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