[Mesa-dev] [V3 PATCH 6/6] mesa: Add support to allow blitting to multiple color draw buffers
Anuj Phogat
anuj.phogat at gmail.com
Fri Dec 21 13:48:59 PST 2012
On Fri, Dec 21, 2012 at 1:00 PM, Brian Paul <brian.e.paul at gmail.com> wrote:
>
> On Fri, Dec 21, 2012 at 1:47 PM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> > Changes in fbobject.c fix a case when blitting to a framebuffer with
> > renderbuffers/textures attached to GL_COLOR_ATTACHMENT{i} (where i!=0).
> > Earlier it skips color blitting if nothing is found attached to
> > GL_COLOR_ATTACHMENT0.
> >
> > Changes in swrast/s_blit.c fix a blitting case when drawAttachment->Texture
> > == readAttachment->Texture. This caused an assertion failure in
> > intel_miptree_attach_map() with gles3 conformance test case:
> > framebuffer_blit_functionality_minifying_blit
> > Number of changes in this file look scary. But most of them are caused by
> > introducing a big for loop to support rendering to multiple color
> > draw buffers.
> >
> > V2: Fixed a case when number of draw buffer attachments are zero.
> > V3: Do compatible_color_datatypes() check for all the draw renderbuffers
> > in fbobject.c. Put a for loop in blit_nearest() and blit_linear()
> > functions in swrast/s_blit.c to support blitting to multiple color
> > draw buffers.
> >
> > Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> > ---
> > src/mesa/main/fbobject.c | 30 ++-
> > src/mesa/swrast/s_blit.c | 559 ++++++++++++++++++++++++---------------------
> > 2 files changed, 320 insertions(+), 269 deletions(-)
> >
> > diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> > index 517bf13..fed0d61 100644
> > --- a/src/mesa/main/fbobject.c
> > +++ b/src/mesa/main/fbobject.c
> > @@ -2843,8 +2843,10 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
> >
> > /* get color read/draw renderbuffers */
> > if (mask & GL_COLOR_BUFFER_BIT) {
> > + const GLuint numColorDrawBuffers =
> > + ctx->DrawBuffer->_NumColorDrawBuffers;
> > colorReadRb = readFb->_ColorReadBuffer;
> > - colorDrawRb = drawFb->_ColorDrawBuffers[0];
> > + colorDrawRb = NULL;
> >
> > /* From the EXT_framebuffer_object spec:
> > *
> > @@ -2852,15 +2854,27 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
> > * the read and draw framebuffers, the corresponding bit is silently
> > * ignored."
> > */
> > - if ((colorReadRb == NULL) || (colorDrawRb == NULL)) {
> > - colorReadRb = colorDrawRb = NULL;
> > + if (colorReadRb == NULL) {
> > mask &= ~GL_COLOR_BUFFER_BIT;
> > }
> > - else if (!compatible_color_datatypes(colorReadRb->Format,
> > - colorDrawRb->Format)) {
> > - _mesa_error(ctx, GL_INVALID_OPERATION,
> > - "glBlitFramebufferEXT(color buffer datatypes mismatch)");
> > - return;
> > + else {
> > + for (int i = 0; i < numColorDrawBuffers; i++) {
>
> Declaring 'int i' in the loop will not compile with MSVC. And it
> should probably be unsigned.
Yeah, I always forget about MSVC compilation issues with such
declarations. I'll take care of them before pushing the patches in
this series.
> > + if (ctx->DrawBuffer->_ColorDrawBuffers[i] == NULL)
> > + continue;
> > + colorDrawRb = ctx->DrawBuffer->_ColorDrawBuffers[i];
> > +
> > + if (!compatible_color_datatypes(colorReadRb->Format,
> > + colorDrawRb->Format)) {
> > + _mesa_error(ctx, GL_INVALID_OPERATION,
> > + "glBlitFramebufferEXT(color buffer datatypes mismatch)");
> > + return;
> > + }
> > + }
> > + }
> > +
> > + if (colorDrawRb == NULL) {
> > + colorReadRb = NULL;
> > + mask &= ~GL_COLOR_BUFFER_BIT;
> > }
> > }
> > else {
> > diff --git a/src/mesa/swrast/s_blit.c b/src/mesa/swrast/s_blit.c
> > index b0c56a4..4943be9 100644
> > --- a/src/mesa/swrast/s_blit.c
> > +++ b/src/mesa/swrast/s_blit.c
> > @@ -111,6 +111,10 @@ blit_nearest(struct gl_context *ctx,
> > GLbitfield buffer)
> > {
> > struct gl_renderbuffer *readRb, *drawRb;
> > + struct gl_renderbuffer_attachment *readAtt, *drawAtt;
> > + struct gl_framebuffer *readFb = ctx->ReadBuffer;
> > + struct gl_framebuffer *drawFb = ctx->DrawBuffer;
> > + GLint NumDrawBuffers = 0;
> >
> > const GLint srcWidth = ABS(srcX1 - srcX0);
> > const GLint dstWidth = ABS(dstX1 - dstX0);
> > @@ -146,21 +150,16 @@ blit_nearest(struct gl_context *ctx,
> >
> > switch (buffer) {
> > case GL_COLOR_BUFFER_BIT:
> > - readRb = ctx->ReadBuffer->_ColorReadBuffer;
> > - drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
> > -
> > - if (readRb->Format == drawRb->Format) {
> > - mode = DIRECT;
> > - pixelSize = _mesa_get_format_bytes(readRb->Format);
> > - } else {
> > - mode = UNPACK_RGBA_FLOAT;
> > - pixelSize = 16;
> > - }
> > -
> > + readAtt = &readFb->Attachment[readFb->_ColorReadBufferIndex];
> > + readRb = readFb->_ColorReadBuffer;
> > + NumDrawBuffers = drawFb->_NumColorDrawBuffers;
> > break;
> > case GL_DEPTH_BUFFER_BIT:
> > - readRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
> > - drawRb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
> > + readAtt = &readFb->Attachment[BUFFER_DEPTH];
> > + drawAtt = &drawFb->Attachment[BUFFER_DEPTH];
> > + readRb = readAtt->Renderbuffer;
> > + drawRb = drawAtt->Renderbuffer;
> > + NumDrawBuffers = 1;
> >
> > /* Note that for depth/stencil, the formats of src/dst must match. By
> > * using the core helpers for pack/unpack, we avoid needing to handle
> > @@ -175,8 +174,11 @@ blit_nearest(struct gl_context *ctx,
> > pixelSize = 4;
> > break;
> > case GL_STENCIL_BUFFER_BIT:
> > - readRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
> > - drawRb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
> > + readAtt = &readFb->Attachment[BUFFER_STENCIL];
> > + drawAtt = &drawFb->Attachment[BUFFER_STENCIL];
> > + readRb = readAtt->Renderbuffer;
> > + drawRb = drawAtt->Renderbuffer;
> > + NumDrawBuffers = 1;
> > mode = UNPACK_S;
> > pixelSize = 1;
> > break;
> > @@ -208,146 +210,167 @@ blit_nearest(struct gl_context *ctx,
> > return;
> > }
> >
> > - if (readRb == drawRb) {
> > - /* map whole buffer for read/write */
> > - /* XXX we could be clever and just map the union region of the
> > - * source and dest rects.
> > - */
> > - GLubyte *map;
> > - GLint rowStride;
> > - GLint formatSize = _mesa_get_format_bytes(readRb->Format);
> > -
> > - ctx->Driver.MapRenderbuffer(ctx, readRb, 0, 0,
> > - readRb->Width, readRb->Height,
> > - GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
> > - &map, &rowStride);
> > - if (!map) {
> > - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
> > - return;
> > + /* Blit to all the draw buffers */
> > + for (int i = 0; i < NumDrawBuffers; i++) {
>
> Another declaration inside a loop.
>
>
> > + if (buffer == GL_COLOR_BUFFER_BIT) {
> > + int idx = drawFb->_ColorDrawBufferIndexes[i];
> > + if (idx == -1)
> > + continue;
> > + drawAtt = &drawFb->Attachment[idx];
> > + drawRb = drawAtt->Renderbuffer;
> > +
> > + if (readRb->Format == drawRb->Format) {
> > + mode = DIRECT;
> > + pixelSize = _mesa_get_format_bytes(readRb->Format);
> > + } else {
> > + mode = UNPACK_RGBA_FLOAT;
> > + pixelSize = 16;
> > + }
> > }
> >
> > - srcMap = map + srcYpos * rowStride + srcXpos * formatSize;
> > - dstMap = map + dstYpos * rowStride + dstXpos * formatSize;
> > + if ((readRb == drawRb) ||
> > + (readAtt->Texture && drawAtt->Texture &&
> > + (readAtt->Texture == drawAtt->Texture))) {
> > + /* map whole buffer for read/write */
> > + /* XXX we could be clever and just map the union region of the
> > + * source and dest rects.
> > + */
> > + GLubyte *map;
> > + GLint rowStride;
> > + GLint formatSize = _mesa_get_format_bytes(readRb->Format);
> > +
> > + ctx->Driver.MapRenderbuffer(ctx, readRb, 0, 0,
> > + readRb->Width, readRb->Height,
> > + GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
> > + &map, &rowStride);
> > + if (!map) {
> > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
> > + return;
> > + }
> > +
> > + srcMap = map + srcYpos * rowStride + srcXpos * formatSize;
> > + dstMap = map + dstYpos * rowStride + dstXpos * formatSize;
> >
> > - /* this handles overlapping copies */
> > - if (srcY0 < dstY0) {
> > - /* copy in reverse (top->down) order */
> > - srcMap += rowStride * (readRb->Height - 1);
> > - dstMap += rowStride * (readRb->Height - 1);
> > - srcRowStride = -rowStride;
> > - dstRowStride = -rowStride;
> > + /* this handles overlapping copies */
> > + if (srcY0 < dstY0) {
> > + /* copy in reverse (top->down) order */
> > + srcMap += rowStride * (readRb->Height - 1);
> > + dstMap += rowStride * (readRb->Height - 1);
> > + srcRowStride = -rowStride;
> > + dstRowStride = -rowStride;
> > + }
> > + else {
> > + /* copy in normal (bottom->up) order */
> > + srcRowStride = rowStride;
> > + dstRowStride = rowStride;
> > + }
> > }
> > else {
> > - /* copy in normal (bottom->up) order */
> > - srcRowStride = rowStride;
> > - dstRowStride = rowStride;
> > + /* different src/dst buffers */
> > + ctx->Driver.MapRenderbuffer(ctx, readRb,
> > + srcXpos, srcYpos,
> > + srcWidth, srcHeight,
> > + GL_MAP_READ_BIT, &srcMap, &srcRowStride);
> > + if (!srcMap) {
> > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
> > + return;
> > + }
> > + ctx->Driver.MapRenderbuffer(ctx, drawRb,
> > + dstXpos, dstYpos,
> > + dstWidth, dstHeight,
> > + GL_MAP_WRITE_BIT, &dstMap, &dstRowStride);
> > + if (!dstMap) {
> > + ctx->Driver.UnmapRenderbuffer(ctx, readRb);
> > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
> > + return;
> > + }
> > }
> > - }
> > - else {
> > - /* different src/dst buffers */
> > - ctx->Driver.MapRenderbuffer(ctx, readRb,
> > - srcXpos, srcYpos,
> > - srcWidth, srcHeight,
> > - GL_MAP_READ_BIT, &srcMap, &srcRowStride);
> > - if (!srcMap) {
> > - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
> > +
> > + /* allocate the src/dst row buffers */
> > + srcBuffer = malloc(pixelSize * srcWidth);
> > + if (!srcBuffer) {
> > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
> > return;
> > }
> > - ctx->Driver.MapRenderbuffer(ctx, drawRb,
> > - dstXpos, dstYpos,
> > - dstWidth, dstHeight,
> > - GL_MAP_WRITE_BIT, &dstMap, &dstRowStride);
> > - if (!dstMap) {
> > - ctx->Driver.UnmapRenderbuffer(ctx, readRb);
> > - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
> > + dstBuffer = malloc(pixelSize * dstWidth);
> > + if (!dstBuffer) {
> > + free(srcBuffer);
> > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
> > return;
> > }
> > - }
> >
> > - /* allocate the src/dst row buffers */
> > - srcBuffer = malloc(pixelSize * srcWidth);
> > - if (!srcBuffer) {
> > - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
> > - return;
> > - }
> > - dstBuffer = malloc(pixelSize * dstWidth);
> > - if (!dstBuffer) {
> > - free(srcBuffer);
> > - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
> > - return;
> > - }
> > -
> > - for (dstRow = 0; dstRow < dstHeight; dstRow++) {
> > - GLint srcRow = (dstRow * srcHeight) / dstHeight;
> > - GLubyte *dstRowStart = dstMap + dstRowStride * dstRow;
> > + for (dstRow = 0; dstRow < dstHeight; dstRow++) {
> > + GLint srcRow = (dstRow * srcHeight) / dstHeight;
> > + GLubyte *dstRowStart = dstMap + dstRowStride * dstRow;
> >
> > - ASSERT(srcRow >= 0);
> > - ASSERT(srcRow < srcHeight);
> > + ASSERT(srcRow >= 0);
> > + ASSERT(srcRow < srcHeight);
> >
> > - if (invertY) {
> > - srcRow = srcHeight - 1 - srcRow;
> > - }
> > + if (invertY) {
> > + srcRow = srcHeight - 1 - srcRow;
> > + }
> >
> > - /* get pixel row from source and resample to match dest width */
> > - if (prevY != srcRow) {
> > - GLubyte *srcRowStart = srcMap + srcRowStride * srcRow;
> > -
> > - switch (mode) {
> > - case DIRECT:
> > - memcpy(srcBuffer, srcRowStart, pixelSize * srcWidth);
> > - break;
> > - case UNPACK_RGBA_FLOAT:
> > - _mesa_unpack_rgba_row(readRb->Format, srcWidth, srcRowStart,
> > - srcBuffer);
> > - break;
> > - case UNPACK_Z_FLOAT:
> > - _mesa_unpack_float_z_row(readRb->Format, srcWidth, srcRowStart,
> > - srcBuffer);
> > - break;
> > - case UNPACK_Z_INT:
> > - _mesa_unpack_uint_z_row(readRb->Format, srcWidth, srcRowStart,
> > - srcBuffer);
> > - break;
> > - case UNPACK_S:
> > - _mesa_unpack_ubyte_stencil_row(readRb->Format, srcWidth,
> > - srcRowStart, srcBuffer);
> > - break;
> > - }
> > + /* get pixel row from source and resample to match dest width */
> > + if (prevY != srcRow) {
> > + GLubyte *srcRowStart = srcMap + srcRowStride * srcRow;
> > +
> > + switch (mode) {
> > + case DIRECT:
> > + memcpy(srcBuffer, srcRowStart, pixelSize * srcWidth);
> > + break;
> > + case UNPACK_RGBA_FLOAT:
> > + _mesa_unpack_rgba_row(readRb->Format, srcWidth, srcRowStart,
> > + srcBuffer);
> > + break;
> > + case UNPACK_Z_FLOAT:
> > + _mesa_unpack_float_z_row(readRb->Format, srcWidth, srcRowStart,
> > + srcBuffer);
> > + break;
> > + case UNPACK_Z_INT:
> > + _mesa_unpack_uint_z_row(readRb->Format, srcWidth, srcRowStart,
> > + srcBuffer);
> > + break;
> > + case UNPACK_S:
> > + _mesa_unpack_ubyte_stencil_row(readRb->Format, srcWidth,
> > + srcRowStart, srcBuffer);
> > + break;
> > + }
> >
> > - (*resampleRow)(srcWidth, dstWidth, srcBuffer, dstBuffer, invertX);
> > - prevY = srcRow;
> > - }
> > + (*resampleRow)(srcWidth, dstWidth, srcBuffer, dstBuffer, invertX);
> > + prevY = srcRow;
> > + }
> >
> > - /* store pixel row in destination */
> > - switch (mode) {
> > - case DIRECT:
> > - memcpy(dstRowStart, dstBuffer, pixelSize * srcWidth);
> > - break;
> > - case UNPACK_RGBA_FLOAT:
> > - _mesa_pack_float_rgba_row(drawRb->Format, dstWidth, dstBuffer,
> > - dstRowStart);
> > - break;
> > - case UNPACK_Z_FLOAT:
> > - _mesa_pack_float_z_row(drawRb->Format, dstWidth, dstBuffer,
> > - dstRowStart);
> > - break;
> > - case UNPACK_Z_INT:
> > - _mesa_pack_uint_z_row(drawRb->Format, dstWidth, dstBuffer,
> > - dstRowStart);
> > - break;
> > - case UNPACK_S:
> > - _mesa_pack_ubyte_stencil_row(drawRb->Format, dstWidth, dstBuffer,
> > - dstRowStart);
> > - break;
> > + /* store pixel row in destination */
> > + switch (mode) {
> > + case DIRECT:
> > + memcpy(dstRowStart, dstBuffer, pixelSize * srcWidth);
> > + break;
> > + case UNPACK_RGBA_FLOAT:
> > + _mesa_pack_float_rgba_row(drawRb->Format, dstWidth, dstBuffer,
> > + dstRowStart);
> > + break;
> > + case UNPACK_Z_FLOAT:
> > + _mesa_pack_float_z_row(drawRb->Format, dstWidth, dstBuffer,
> > + dstRowStart);
> > + break;
> > + case UNPACK_Z_INT:
> > + _mesa_pack_uint_z_row(drawRb->Format, dstWidth, dstBuffer,
> > + dstRowStart);
> > + break;
> > + case UNPACK_S:
> > + _mesa_pack_ubyte_stencil_row(drawRb->Format, dstWidth, dstBuffer,
> > + dstRowStart);
> > + break;
> > + }
> > }
> > - }
> >
> > - free(srcBuffer);
> > - free(dstBuffer);
> > + free(srcBuffer);
> > + free(dstBuffer);
> >
> > - ctx->Driver.UnmapRenderbuffer(ctx, readRb);
> > - if (drawRb != readRb) {
> > - ctx->Driver.UnmapRenderbuffer(ctx, drawRb);
> > + ctx->Driver.UnmapRenderbuffer(ctx, readRb);
> > + if (drawRb != readRb) {
> > + ctx->Driver.UnmapRenderbuffer(ctx, drawRb);
> > + }
> > }
> > }
> >
> > @@ -489,8 +512,13 @@ blit_linear(struct gl_context *ctx,
> > GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
> > GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
> > {
> > - struct gl_renderbuffer *readRb = ctx->ReadBuffer->_ColorReadBuffer;
> > - struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
> > + struct gl_framebuffer *drawFb = ctx->DrawBuffer;
> > + struct gl_renderbuffer *drawRb = NULL;
> > + struct gl_renderbuffer_attachment *drawAtt = NULL;
> > + struct gl_framebuffer *readFb = ctx->ReadBuffer;
> > + struct gl_renderbuffer *readRb = readFb->_ColorReadBuffer;
> > + struct gl_renderbuffer_attachment *readAtt =
> > + &readFb->Attachment[readFb->_ColorReadBufferIndex];
> >
> > const GLint srcWidth = ABS(srcX1 - srcX0);
> > const GLint dstWidth = ABS(dstX1 - dstX0);
> > @@ -556,151 +584,160 @@ blit_linear(struct gl_context *ctx,
> > return;
> > }
> >
> > - /*
> > - * Map src / dst renderbuffers
> > - */
> > - if (readRb == drawRb) {
> > - /* map whole buffer for read/write */
> > - ctx->Driver.MapRenderbuffer(ctx, readRb,
> > - 0, 0, readRb->Width, readRb->Height,
> > - GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
> > - &srcMap, &srcRowStride);
> > - if (!srcMap) {
> > - free(srcBuffer0);
> > - free(srcBuffer1);
> > - free(dstBuffer);
> > - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
> > - return;
> > - }
> > -
> > - dstMap = srcMap;
> > - dstRowStride = srcRowStride;
> > - }
> > - else {
> > - /* different src/dst buffers */
> > - /* XXX with a bit of work we could just map the regions to be
> > - * read/written instead of the whole buffers.
> > + for (int i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
>
> Another.
>
>
> > + int idx = drawFb->_ColorDrawBufferIndexes[i];
> > + if (idx == -1)
> > + continue;
> > + drawAtt = &drawFb->Attachment[idx];
> > + drawRb = drawAtt->Renderbuffer;
> > + /*
> > + * Map src / dst renderbuffers
> > */
> > - ctx->Driver.MapRenderbuffer(ctx, readRb,
> > - 0, 0, readRb->Width, readRb->Height,
> > - GL_MAP_READ_BIT, &srcMap, &srcRowStride);
> > - if (!srcMap) {
> > - free(srcBuffer0);
> > - free(srcBuffer1);
> > - free(dstBuffer);
> > - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
> > - return;
> > + if ((readRb == drawRb) ||
> > + (readAtt->Texture && drawAtt->Texture &&
> > + (readAtt->Texture = drawAtt->Texture))) {
> > + /* map whole buffer for read/write */
> > + ctx->Driver.MapRenderbuffer(ctx, readRb,
> > + 0, 0, readRb->Width, readRb->Height,
> > + GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
> > + &srcMap, &srcRowStride);
> > + if (!srcMap) {
> > + free(srcBuffer0);
> > + free(srcBuffer1);
> > + free(dstBuffer);
> > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
> > + return;
> > + }
> > +
> > + dstMap = srcMap;
> > + dstRowStride = srcRowStride;
> > }
> > - ctx->Driver.MapRenderbuffer(ctx, drawRb,
> > - 0, 0, drawRb->Width, drawRb->Height,
> > - GL_MAP_WRITE_BIT, &dstMap, &dstRowStride);
> > - if (!dstMap) {
> > - ctx->Driver.UnmapRenderbuffer(ctx, readRb);
> > - free(srcBuffer0);
> > - free(srcBuffer1);
> > - free(dstBuffer);
> > - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
> > - return;
> > + else {
> > + /* different src/dst buffers */
> > + /* XXX with a bit of work we could just map the regions to be
> > + * read/written instead of the whole buffers.
> > + */
> > + ctx->Driver.MapRenderbuffer(ctx, readRb,
> > + 0, 0, readRb->Width, readRb->Height,
> > + GL_MAP_READ_BIT, &srcMap, &srcRowStride);
> > + if (!srcMap) {
> > + free(srcBuffer0);
> > + free(srcBuffer1);
> > + free(dstBuffer);
> > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
> > + return;
> > + }
> > + ctx->Driver.MapRenderbuffer(ctx, drawRb,
> > + 0, 0, drawRb->Width, drawRb->Height,
> > + GL_MAP_WRITE_BIT, &dstMap, &dstRowStride);
> > + if (!dstMap) {
> > + ctx->Driver.UnmapRenderbuffer(ctx, readRb);
> > + free(srcBuffer0);
> > + free(srcBuffer1);
> > + free(dstBuffer);
> > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
> > + return;
> > + }
> > }
> > - }
> >
> > - for (dstRow = 0; dstRow < dstHeight; dstRow++) {
> > - const GLint dstY = dstYpos + dstRow;
> > - const GLfloat srcRow = (dstRow * srcHeight) / dstHeightF;
> > - GLint srcRow0 = IFLOOR(srcRow);
> > - GLint srcRow1 = srcRow0 + 1;
> > - GLfloat rowWeight = srcRow - srcRow0; /* fractional part of srcRow */
> > + for (dstRow = 0; dstRow < dstHeight; dstRow++) {
> > + const GLint dstY = dstYpos + dstRow;
> > + const GLfloat srcRow = (dstRow * srcHeight) / dstHeightF;
> > + GLint srcRow0 = IFLOOR(srcRow);
> > + GLint srcRow1 = srcRow0 + 1;
> > + GLfloat rowWeight = srcRow - srcRow0; /* fractional part of srcRow */
> >
> > - ASSERT(srcRow >= 0);
> > - ASSERT(srcRow < srcHeight);
> > + ASSERT(srcRow >= 0);
> > + ASSERT(srcRow < srcHeight);
> >
> > - if (srcRow1 == srcHeight) {
> > - /* last row fudge */
> > - srcRow1 = srcRow0;
> > - rowWeight = 0.0;
> > - }
> > + if (srcRow1 == srcHeight) {
> > + /* last row fudge */
> > + srcRow1 = srcRow0;
> > + rowWeight = 0.0;
> > + }
> >
> > - if (invertY) {
> > - srcRow0 = srcHeight - 1 - srcRow0;
> > - srcRow1 = srcHeight - 1 - srcRow1;
> > - }
> > + if (invertY) {
> > + srcRow0 = srcHeight - 1 - srcRow0;
> > + srcRow1 = srcHeight - 1 - srcRow1;
> > + }
> >
> > - srcY0 = srcYpos + srcRow0;
> > - srcY1 = srcYpos + srcRow1;
> > + srcY0 = srcYpos + srcRow0;
> > + srcY1 = srcYpos + srcRow1;
> >
> > - /* get the two source rows */
> > - if (srcY0 == srcBufferY0 && srcY1 == srcBufferY1) {
> > - /* use same source row buffers again */
> > - }
> > - else if (srcY0 == srcBufferY1) {
> > - /* move buffer1 into buffer0 by swapping pointers */
> > - GLvoid *tmp = srcBuffer0;
> > - srcBuffer0 = srcBuffer1;
> > - srcBuffer1 = tmp;
> > - /* get y1 row */
> > - {
> > - GLubyte *src = srcMap + srcY1 * srcRowStride + srcXpos * bpp;
> > - if (pixelType == GL_UNSIGNED_BYTE) {
> > - _mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
> > - src, srcBuffer1);
> > + /* get the two source rows */
> > + if (srcY0 == srcBufferY0 && srcY1 == srcBufferY1) {
> > + /* use same source row buffers again */
> > + }
> > + else if (srcY0 == srcBufferY1) {
> > + /* move buffer1 into buffer0 by swapping pointers */
> > + GLvoid *tmp = srcBuffer0;
> > + srcBuffer0 = srcBuffer1;
> > + srcBuffer1 = tmp;
> > + /* get y1 row */
> > + {
> > + GLubyte *src = srcMap + srcY1 * srcRowStride + srcXpos * bpp;
> > + if (pixelType == GL_UNSIGNED_BYTE) {
> > + _mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
> > + src, srcBuffer1);
> > + }
> > + else {
> > + _mesa_unpack_rgba_row(readFormat, srcWidth,
> > + src, srcBuffer1);
> > + }
> > }
> > - else {
> > - _mesa_unpack_rgba_row(readFormat, srcWidth,
> > - src, srcBuffer1);
> > + srcBufferY0 = srcY0;
> > + srcBufferY1 = srcY1;
> > + }
> > + else {
> > + /* get both new rows */
> > + {
> > + GLubyte *src0 = srcMap + srcY0 * srcRowStride + srcXpos * bpp;
> > + GLubyte *src1 = srcMap + srcY1 * srcRowStride + srcXpos * bpp;
> > + if (pixelType == GL_UNSIGNED_BYTE) {
> > + _mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
> > + src0, srcBuffer0);
> > + _mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
> > + src1, srcBuffer1);
> > + }
> > + else {
> > + _mesa_unpack_rgba_row(readFormat, srcWidth, src0, srcBuffer0);
> > + _mesa_unpack_rgba_row(readFormat, srcWidth, src1, srcBuffer1);
> > + }
> > }
> > - }
> > - srcBufferY0 = srcY0;
> > - srcBufferY1 = srcY1;
> > - }
> > - else {
> > - /* get both new rows */
> > + srcBufferY0 = srcY0;
> > + srcBufferY1 = srcY1;
> > + }
> > +
> > + if (pixelType == GL_UNSIGNED_BYTE) {
> > + resample_linear_row_ub(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
> > + dstBuffer, invertX, rowWeight);
> > + }
> > + else {
> > + resample_linear_row_float(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
> > + dstBuffer, invertX, rowWeight);
> > + }
> > +
> > + /* store pixel row in destination */
> > {
> > - GLubyte *src0 = srcMap + srcY0 * srcRowStride + srcXpos * bpp;
> > - GLubyte *src1 = srcMap + srcY1 * srcRowStride + srcXpos * bpp;
> > + GLubyte *dst = dstMap + dstY * dstRowStride + dstXpos * bpp;
> > if (pixelType == GL_UNSIGNED_BYTE) {
> > - _mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
> > - src0, srcBuffer0);
> > - _mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
> > - src1, srcBuffer1);
> > + _mesa_pack_ubyte_rgba_row(drawFormat, dstWidth, dstBuffer, dst);
> > }
> > else {
> > - _mesa_unpack_rgba_row(readFormat, srcWidth, src0, srcBuffer0);
> > - _mesa_unpack_rgba_row(readFormat, srcWidth, src1, srcBuffer1);
> > + _mesa_pack_float_rgba_row(drawFormat, dstWidth, dstBuffer, dst);
> > }
> > }
> > - srcBufferY0 = srcY0;
> > - srcBufferY1 = srcY1;
> > }
> >
> > - if (pixelType == GL_UNSIGNED_BYTE) {
> > - resample_linear_row_ub(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
> > - dstBuffer, invertX, rowWeight);
> > - }
> > - else {
> > - resample_linear_row_float(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
> > - dstBuffer, invertX, rowWeight);
> > - }
> > + free(srcBuffer0);
> > + free(srcBuffer1);
> > + free(dstBuffer);
> >
> > - /* store pixel row in destination */
> > - {
> > - GLubyte *dst = dstMap + dstY * dstRowStride + dstXpos * bpp;
> > - if (pixelType == GL_UNSIGNED_BYTE) {
> > - _mesa_pack_ubyte_rgba_row(drawFormat, dstWidth, dstBuffer, dst);
> > - }
> > - else {
> > - _mesa_pack_float_rgba_row(drawFormat, dstWidth, dstBuffer, dst);
> > - }
> > + ctx->Driver.UnmapRenderbuffer(ctx, readRb);
> > + if (drawRb != readRb) {
> > + ctx->Driver.UnmapRenderbuffer(ctx, drawRb);
> > }
> > }
> > -
> > - free(srcBuffer0);
> > - free(srcBuffer1);
> > - free(dstBuffer);
> > -
> > - ctx->Driver.UnmapRenderbuffer(ctx, readRb);
> > - if (drawRb != readRb) {
> > - ctx->Driver.UnmapRenderbuffer(ctx, drawRb);
> > - }
> > }
> >
> >
> > --
> > 1.7.7.6
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list