[Mesa-dev] [PATCH 02/10] i965: Fix a typo in a comment.

Eric Anholt eric at anholt.net
Mon Dec 24 09:53:28 PST 2012


---
 src/mesa/drivers/dri/i965/brw_shader.cpp |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index add3d96..bbde12c 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -176,7 +176,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
        * uniforms that are used.  This has to be done now (during linking).
        * Code generation doesn't happen until the first time this shader is
        * used for rendering.  Waiting until then to generate the parameters is
-       * too late.  At that point, the values for the built-in informs won't
+       * too late.  At that point, the values for the built-in uniforms won't
        * get sent to the shader.
        */
       foreach_list(node, shader->ir) {
-- 
1.7.10.4



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