[Mesa-dev] [PATCH 10/10] i965: Stop making a copy of non-builtin uniforms in ParameterValues[].
Eric Anholt
eric at anholt.net
Mon Dec 24 09:53:36 PST 2012
We don't need them now that our set of parameter pointers points at the
GL core storage for them. This should save memory/bandwidth/overhead in
uniform updates.
---
src/mesa/drivers/dri/i965/brw_shader.cpp | 3 ---
1 file changed, 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 951b5f4..1e8d574 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -100,9 +100,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
return false;
prog->Parameters = _mesa_new_parameter_list();
- _mesa_generate_parameters_list_for_uniforms(shProg, &shader->base,
- prog->Parameters);
-
if (stage == 0) {
struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
vp->UsesClipDistance = shProg->Vert.UsesClipDistance;
--
1.7.10.4
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