[Mesa-dev] [PATCH 2/2] intel: Skip texture validation logic when nothing has changed.
Eric Anholt
eric at anholt.net
Wed Dec 26 12:07:40 PST 2012
Kenneth Graunke <kenneth at whitecape.org> writes:
> On 12/23/2012 11:43 PM, Eric Anholt wrote:
>> Improves GLBenchmark 2.1 offscreen performance by 3.2% +/- 1.5% (n=52).
>> ---
>> src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 3 +++
>> src/mesa/drivers/dri/intel/intel_tex.c | 4 ++++
>> src/mesa/drivers/dri/intel/intel_tex_image.c | 1 +
>> src/mesa/drivers/dri/intel/intel_tex_obj.h | 6 ++++++
>> src/mesa/drivers/dri/intel/intel_tex_validate.c | 18 ++++++++++++++++--
>> 5 files changed, 30 insertions(+), 2 deletions(-)
>
> This looks good to me, but I'm not sure I'm qualified to give it a
> proper review, which I think would be to
>
> 1. look for any cases where the validation/pull-in-foreign-image code is
> necessary but not covered by needs_validate = true
> 2. make sure needs_validate = true cases are indeed necessary
What I was grepping for when making the patch was "image->mt" (-i), and
specifically looking at anywhere that set it to a non-null value (since
if storage for an image is unreferenced, we don't have anything to
validate in until the texture object becomes complete again).
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