[Mesa-dev] r600g: RFC: ISA information tables and shader disassembler
Vadim Girlin
vadimgirlin at gmail.com
Sat Dec 29 08:36:36 PST 2012
The patches are pretty big so you can find the branch here:
http://cgit.freedesktop.org/~vadimg/mesa/log/?h=r600-disasm
My primary goal was to have a shader disassembler in the driver to
simplify the debugging. The disassembler itself is small, but it relies
on the big patch that introduces the tables with ISA information - names
of the instructions, opcodes for different chip classes, flags to
simplify instruction classification, etc. Although the disassembler
needs the names only, I had the complete tables already prepared for
other work on shader optimization, so I think that it makes sense to use
other stuff as well while I'm at it.
All bytecode structs now contain the indices of instruction records in
the tables instead of native opcodes - this allows easy access to all
related information in the tables - e.g. number of operands for alu
instructions, native opcode for current chip class, etc. Also this
allows to use single id for instruction even if it has different opcodes
on different chips, that is, e.g. we don't have to check for all
possible opcodes to say that current instruction is DOT4, we can simply
compare alu->op with ALU_OP2_DOT4 constant that represents the index in
the table, so this simplifies the processing of the shader code. Also
alu table contains the information about allowed slots (vector/scalar)
for different chip classes and some additional flags - e.g. instead of
comparing some opcode with all possible KILLxx opcodes we can simply
check the flag that is set in the table for all KILLxx instructions.
The branch was tested on evergreen and there are no regressions with
both shader backends (llvm and old), but I won't be surprised if there
are bugs for another chip classes. I'll appreciate testing on
r6xx/r7xx/cayman, but be ready to possible lockups etc.
New disassembler can be activated with R600_DUMP_SHADERS=2.
R600_DUMP_SHADERS=1 still uses old dump method, 3 - produces both dumps
for every shader.
Vadim
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