[Mesa-dev] [PATCH 2/2] mesa: reference shared state in glPushAttrib(GL_TEXTURE_BIT)
Jose Fonseca
jfonseca at vmware.com
Wed Feb 1 02:37:03 PST 2012
Looks good. Good find!
Jose
----- Original Message -----
> This fixes a dangling texture object pointer bug hit via
> wglShareLists().
> When we push the GL_TEXTURE_BIT state we may push references to the
> default
> texture objects which are owned by the gl_shared_state object. We
> don't
> want to accidentally delete that shared state while the attribute
> stack
> references shared objects. So keep a reference to it.
>
> NOTE: This is a candidate for the 8.0 branch.
> ---
> src/mesa/main/attrib.c | 13 +++++++++++++
> 1 files changed, 13 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
> index 01e7945..1068dd8 100644
> --- a/src/mesa/main/attrib.c
> +++ b/src/mesa/main/attrib.c
> @@ -47,6 +47,7 @@
> #include "multisample.h"
> #include "points.h"
> #include "polygon.h"
> +#include "shared.h"
> #include "scissor.h"
> #include "stencil.h"
> #include "texenv.h"
> @@ -165,6 +166,13 @@ struct texture_state
> * deleted while saved in the attribute stack).
> */
> struct gl_texture_object
> *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
> +
> + /* We need to keep a reference to the shared state. That's where
> the
> + * default texture objects are kept. We don't want that state to
> be
> + * freed while the attribute stack contains pointers to any
> default
> + * texture objects.
> + */
> + struct gl_shared_state *SharedRef;
> };
>
>
> @@ -437,6 +445,8 @@ _mesa_PushAttrib(GLbitfield mask)
> }
> }
>
> + _mesa_reference_shared_state(ctx, &texstate->SharedRef,
> ctx->Shared);
> +
> _mesa_unlock_context_textures(ctx);
>
> save_attrib_data(&head, GL_TEXTURE_BIT, texstate);
> @@ -806,6 +816,8 @@ pop_texture_group(struct gl_context *ctx, struct
> texture_state *texstate)
>
> _mesa_ActiveTextureARB(GL_TEXTURE0_ARB +
> texstate->Texture.CurrentUnit);
>
> + _mesa_reference_shared_state(ctx, &texstate->SharedRef, NULL);
> +
> _mesa_unlock_context_textures(ctx);
> }
>
> @@ -1605,6 +1617,7 @@ _mesa_free_attrib_data(struct gl_context *ctx)
> _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt],
> NULL);
> }
> }
> + _mesa_reference_shared_state(ctx, &texstate->SharedRef,
> NULL);
> }
> else {
> /* any other chunks of state that requires special
> handling? */
> --
> 1.7.3.4
>
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