[Mesa-dev] [PATCH] vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
Brian Paul
brianp at vmware.com
Wed Feb 1 07:52:31 PST 2012
The node_attrsz[] array is initially copied from the node->attrsz[]
array but some values get rewritten. Thereafter, we need to use the
node_attrsz[] values.
Fixes a bug when replaying a display list that uses generic vertex
array[16] (at least).
NOTE: This is a candidate for the 8.0 branch.
---
src/mesa/vbo/vbo_save_draw.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 9f02905..b903757 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -191,7 +191,7 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
save->inputs[attr] = &arrays[attr];
arrays[attr].Ptr = (const GLubyte *) NULL + buffer_offset;
- arrays[attr].Size = node->attrsz[src];
+ arrays[attr].Size = node_attrsz[src];
arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
arrays[attr].Type = GL_FLOAT;
@@ -205,7 +205,7 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
assert(arrays[attr].BufferObj->Name);
- buffer_offset += node->attrsz[src] * sizeof(GLfloat);
+ buffer_offset += node_attrsz[src] * sizeof(GLfloat);
varying_inputs |= VERT_BIT(attr);
ctx->NewState |= _NEW_ARRAY;
}
--
1.7.3.4
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