[Mesa-dev] [PATCH] mesa: Fix copy-and-paste bug in do_row_3D

Brian Paul brianp at vmware.com
Wed Feb 1 13:28:02 PST 2012


On 02/01/2012 02:21 PM, Ian Romanick wrote:
> From: Ian Romanick<ian.d.romanick at intel.com>
>
> Several of the half-float cases used 4 as the texel size when it
> should have been some smaller value.
>
> Signed-off-by: Ian Romanick<ian.d.romanick at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43324
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43325
> ---
>   src/mesa/main/mipmap.c |    6 +++---
>   1 files changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
> index 03ce536..756316a 100644
> --- a/src/mesa/main/mipmap.c
> +++ b/src/mesa/main/mipmap.c
> @@ -991,7 +991,7 @@ do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth,
>         }
>      }
>      else if ((datatype == GL_HALF_FLOAT_ARB)&&  (comps == 3)) {
> -      DECLARE_ROW_POINTERS(GLhalfARB, 4);
> +      DECLARE_ROW_POINTERS(GLhalfARB, 3);
>
>         for (i = j = 0, k = k0; i<  (GLuint) dstWidth;
>              i++, j += colStride, k += colStride) {
> @@ -1001,7 +1001,7 @@ do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth,
>         }
>      }
>      else if ((datatype == GL_HALF_FLOAT_ARB)&&  (comps == 2)) {
> -      DECLARE_ROW_POINTERS(GLhalfARB, 4);
> +      DECLARE_ROW_POINTERS(GLhalfARB, 2);
>
>         for (i = j = 0, k = k0; i<  (GLuint) dstWidth;
>              i++, j += colStride, k += colStride) {
> @@ -1010,7 +1010,7 @@ do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth,
>         }
>      }
>      else if ((datatype == GL_HALF_FLOAT_ARB)&&  (comps == 1)) {
> -      DECLARE_ROW_POINTERS(GLhalfARB, 4);
> +      DECLARE_ROW_POINTERS(GLhalfARB, 1);
>
>         for (i = j = 0, k = k0; i<  (GLuint) dstWidth;
>              i++, j += colStride, k += colStride) {

Looks good.  Reviewed-by: Brian Paul <brianp at vmware.com>

Do we actually have any piglit tests that exercise 3D mipmap 
generation?  I'm not sure I've ever seen an app use it, but anyway.

-Brian


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