[Mesa-dev] [Bug 45277] [bisected] Shading not working properly in Heroes of Newerth

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Feb 7 05:11:44 PST 2012


https://bugs.freedesktop.org/show_bug.cgi?id=45277

--- Comment #2 from Damien Grassart <damien at grassart.com> 2012-02-07 05:11:44 PST ---
I've also found that removing PIPE_CAP_VERTEX_COLOR_UNCLAMPED as a supported
feature for r600 does fix this bug (src/gallium/drivers/r600/r600_pipe.c:369).
Is the statement in the commit message that r600 can do unclamped vertex colors
perhaps false?

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