[Mesa-dev] [PATCH] vbo: unmap vertex store before executing lists

Eric Anholt eric at anholt.net
Tue Feb 7 14:18:08 PST 2012


On Tue,  7 Feb 2012 13:10:46 -0700, Brian Paul <brianp at vmware.com> wrote:
> We don't want our VBOs mapped when we're drawing.  This change checks
> if the vertex store VBO is mapped before we execute a list, unmaps it,
> then remaps it after drawing.  This situation pops up when building a
> nested display list in GL_COMPILE_AND_EXECUTE mode.

Do we have any test for this?

Anyway,

Reviewed-by: Eric Anholt <eric at anholt.net>
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