[Mesa-dev] [PATCH] mesa: fix proxy texture target initialization
Brian Paul
brianp at vmware.com
Thu Feb 9 08:23:46 PST 2012
The mapping from TEXTURE_x_INDEX to GL_TEXTURE_x was broken in
alloc_proxy_textures() because the elements in the targets[] array
were in the wrong order.
This didn't actually cause any failures since we never really use the
proxy texture's Target field. But let's get it right.
NOTE: This is a candidate for the 8.0 branch.
---
src/mesa/main/texstate.c | 19 ++++++++++++-------
1 files changed, 12 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 8e9537f..cc49916 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -682,20 +682,25 @@ _mesa_update_texture( struct gl_context *ctx, GLuint new_state )
static GLboolean
alloc_proxy_textures( struct gl_context *ctx )
{
+ /* NOTE: these values must be in the same order as the TEXTURE_x_INDEX
+ * values!
+ */
static const GLenum targets[] = {
- GL_TEXTURE_1D,
- GL_TEXTURE_2D,
- GL_TEXTURE_3D,
+ GL_TEXTURE_BUFFER,
+ GL_TEXTURE_2D_ARRAY_EXT,
+ GL_TEXTURE_1D_ARRAY_EXT,
+ GL_TEXTURE_EXTERNAL_OES,
GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_3D,
GL_TEXTURE_RECTANGLE_NV,
- GL_TEXTURE_1D_ARRAY_EXT,
- GL_TEXTURE_2D_ARRAY_EXT,
- GL_TEXTURE_BUFFER,
- GL_TEXTURE_EXTERNAL_OES
+ GL_TEXTURE_2D,
+ GL_TEXTURE_1D,
};
GLint tgt;
STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS);
+ assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D);
+ assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP);
for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
if (!(ctx->Texture.ProxyTex[tgt]
--
1.7.3.4
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