[Mesa-dev] [PATCH] meta: Unbind texture from FBO after completeness check

Ian Romanick idr at freedesktop.org
Thu Feb 9 17:27:36 PST 2012


From: Ian Romanick <ian.d.romanick at intel.com>

---
 src/mesa/drivers/common/meta.c |    7 +++++++
 1 files changed, 7 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index aa5fef8..3647395 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -2661,6 +2661,13 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
 
    status = _mesa_CheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
 
+   /* Unbind the texture from the FBO.  Note that the texture will be rebound
+    * (many times) during mipmap generation.
+    */
+   _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
+				 GL_COLOR_ATTACHMENT0_EXT,
+				 GL_TEXTURE_2D, 0, 0);
+
    _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave);
 
    if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
-- 
1.7.6.4



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