[Mesa-dev] [PATCH 1/3] mesa: Only end render-to-texture at bind time for drawbuffers.
Eric Anholt
eric at anholt.net
Fri Feb 10 14:53:25 PST 2012
If we're only starting for new draw buffers, why would we end for old
read buffers along with draw buffers?
---
src/mesa/main/fbobject.c | 7 ++-----
1 files changed, 2 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 987d687..64c3393 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1758,11 +1758,8 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
if (bindDrawBuf) {
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
- /* check if old read/draw buffers were render-to-texture */
- if (!bindReadBuf)
- check_end_texture_render(ctx, oldReadFb);
-
- if (oldDrawFb != oldReadFb)
+ /* check if old framebuffer had any texture attachments */
+ if (oldDrawFb)
check_end_texture_render(ctx, oldDrawFb);
/* check if newly bound framebuffer has any texture attachments */
--
1.7.9
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