[Mesa-dev] [PATCH] meta: Add pixel store/pack operations in decompress_texture_image

Anuj Phogat anuj.phogat at gmail.com
Fri Feb 10 16:43:54 PST 2012


This patch adds the pixel store operations in decompress_texture_image().
decompress_texture_image() is used in glGetTexImage() for compressed
textures with unsigned, normalized values. 

It also fixes the failures in intel oglconform pxstore-gettex due to
following sub test cases:

 - Test all mipmaps with byte swapping enabled
 - Test all small mipmaps with all allowable alignment values
 - Test subimage packing for all mipmap levels

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40864

Note: This is a candidate for stable branches

Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
 src/mesa/drivers/common/meta.c |   10 ++++------
 1 files changed, 4 insertions(+), 6 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 0cf1028..c3b2367 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3244,7 +3244,7 @@ decompress_texture_image(struct gl_context *ctx,
                          struct gl_texture_image *texImage,
                          GLuint slice,
                          GLenum destFormat, GLenum destType,
-                         GLvoid *dest, GLint destRowLength)
+                         GLvoid *dest)
 {
    struct decompress_state *decompress = &ctx->Meta->Decompress;
    struct gl_texture_object *texObj = texImage->TexObject;
@@ -3274,7 +3274,7 @@ decompress_texture_image(struct gl_context *ctx,
    fboDrawSave = ctx->DrawBuffer->Name;
    fboReadSave = ctx->ReadBuffer->Name;
 
-   _mesa_meta_begin(ctx, MESA_META_ALL);
+   _mesa_meta_begin(ctx, MESA_META_ALL && ~MESA_META_PIXEL_STORE);
 
    /* Create/bind FBO/renderbuffer */
    if (decompress->FBO == 0) {
@@ -3292,7 +3292,7 @@ decompress_texture_image(struct gl_context *ctx,
    }
 
    /* alloc dest surface */
-   if (width != decompress->Width || height != decompress->Height) {
+   if (width > decompress->Width || height > decompress->Height) {
       _mesa_RenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA,
                                    width, height);
       decompress->Width = width;
@@ -3409,7 +3409,6 @@ decompress_texture_image(struct gl_context *ctx,
          _mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f);
       }
 
-      ctx->Pack.RowLength = destRowLength;
       _mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest);
    }
 
@@ -3450,8 +3449,7 @@ _mesa_meta_GetTexImage(struct gl_context *ctx,
       const GLuint slice = 0; /* only 2D compressed textures for now */
       /* Need to unlock the texture here to prevent deadlock... */
       _mesa_unlock_texture(ctx, texObj);
-      decompress_texture_image(ctx, texImage, slice, format, type, pixels,
-                               ctx->Pack.RowLength);
+      decompress_texture_image(ctx, texImage, slice, format, type, pixels);
       /* ... and relock it */
       _mesa_lock_texture(ctx, texObj);
    }
-- 
1.7.7.6



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