[Mesa-dev] [PATCH 07/13] mesa: add MESA_FORMAT_Z32_FLOAT_X24S8 case in format unpack code
Brian Paul
brianp at vmware.com
Mon Feb 13 08:19:23 PST 2012
Added in _mesa_pack_uint_24_8_depth_stencil_row(). This could be hit
by something like glDrawPixels(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8)
into a MESA_FORMAT_Z32_FLOAT_X24S8 buffer.
---
src/mesa/main/format_pack.c | 13 +++++++++++++
1 files changed, 13 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/format_pack.c b/src/mesa/main/format_pack.c
index ea1d95e..e20e361 100644
--- a/src/mesa/main/format_pack.c
+++ b/src/mesa/main/format_pack.c
@@ -2530,6 +2530,19 @@ _mesa_pack_uint_24_8_depth_stencil_row(gl_format format, GLuint n,
}
}
break;
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ {
+ const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
+ GLuint *destu = (GLuint *) dst;
+ GLfloat *destf = (GLfloat *) dst;
+ GLint i;
+ for (i = 0; i < n; i++) {
+ GLfloat z = (src[i] >> 8) * scale;
+ destf[i * 2 + 0] = z;
+ destu[i * 2 + 1] = src[i] & 0xff;
+ }
+ }
+ break;
default:
_mesa_problem(NULL, "bad format %s in _mesa_pack_ubyte_s_row",
_mesa_get_format_name(format));
--
1.7.3.4
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