[Mesa-dev] [PATCH] meta: add pixel pack operations in glGetTexImage
Anuj Phogat
anuj.phogat at gmail.com
Mon Feb 13 10:29:22 PST 2012
This patch adds the pixel pack operations in glGetTexImage for
compressed textures with unsigned, normalized values. It also
fixes the failures in intel oglconform pxstore-gettex due to
following sub test cases:
- Test all mipmaps with byte swapping enabled
- Test all small mipmaps with all allowable alignment values
- Test subimage packing for all mipmap levels
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40864
Note: This is a candidate for stable branches
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/drivers/common/meta.c | 55 +++++++++++++++++++++++++++++++++++++--
1 files changed, 52 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index aa5fef8..97c1912 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -53,6 +53,7 @@
#include "main/pixel.h"
#include "main/pbo.h"
#include "main/polygon.h"
+#include "main/pack.h"
#include "main/readpix.h"
#include "main/scissor.h"
#include "main/shaderapi.h"
@@ -3438,6 +3439,14 @@ _mesa_meta_GetTexImage(struct gl_context *ctx,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
+ GLuint row;
+ GLfloat *srcRow;
+ void *tempImage, *dest;
+ const GLuint width = texImage->Width;
+ const GLuint height = texImage->Height;
+ const GLint tempRowLength = 0;
+ GLbitfield transferOps = 0x0;
+
/* We can only use the decompress-with-blit method here if the texels are
* unsigned, normalized values. We could handle signed and unnormalized
* with floating point renderbuffers...
@@ -3445,14 +3454,54 @@ _mesa_meta_GetTexImage(struct gl_context *ctx,
if (_mesa_is_format_compressed(texImage->TexFormat) &&
_mesa_get_format_datatype(texImage->TexFormat)
== GL_UNSIGNED_NORMALIZED) {
+
struct gl_texture_object *texObj = texImage->TexObject;
- const GLuint slice = 0; /* only 2D compressed textures for now */
+ /* only 2D compressed textures for now */
+ const GLuint slice = 0;
+ const int dimensions = 2;
+
+ if (format == GL_LUMINANCE ||
+ format == GL_LUMINANCE_ALPHA) {
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+
+ /* Allocate a temporary 2D RGBA float buffer */
+ tempImage = malloc(width * height * 4 * sizeof(GLfloat));
+ if (tempImage == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
+ return;
+ }
+
/* Need to unlock the texture here to prevent deadlock... */
_mesa_unlock_texture(ctx, texObj);
- decompress_texture_image(ctx, texImage, slice, format, type, pixels,
- ctx->Pack.RowLength);
+
+ /* Decompress in to temporary buffer with format = GL_RGBA,
+ * type = GL_FLOAT and RowLength = 0 then pack in to user
+ * supplied buffer
+ */
+ decompress_texture_image(ctx, texImage, slice, GL_RGBA, GL_FLOAT,
+ tempImage, tempRowLength);
/* ... and relock it */
_mesa_lock_texture(ctx, texObj);
+
+ srcRow = (GLfloat*) tempImage;
+ for (row = 0; row < height; row++) {
+ dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
+ width, height, format, type,
+ 0, row, 0);
+ if (_mesa_is_integer_format(format)) {
+ _mesa_pack_rgba_span_int(ctx, width, (GLuint (*)[4]) srcRow,
+ format, type, dest);
+ }
+ else {
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow,
+ format, type, dest, &ctx->Pack,
+ transferOps);
+ }
+ srcRow += width * 4;
+ }
+
+ free(tempImage);
}
else {
_mesa_get_teximage(ctx, format, type, pixels, texImage);
--
1.7.7.6
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