[Mesa-dev] [PATCH] swrast: Only avoid empty _TexEnvPrograms
Ian Romanick
idr at freedesktop.org
Tue Feb 14 10:51:19 PST 2012
From: Ian Romanick <ian.d.romanick at intel.com>
If the generated shader for _TexEnvProgram is empty, force the use of
the fixed-function code. Otherwise, go ahead and use the shader.
This works around a mysterious issue on i915 where fixed-function
software fallbacks are not working correctly.
This isn't really the fix we want, but it works around the issue.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45872
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45876
---
src/mesa/swrast/s_fragprog.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index cd20d8e..8d59371 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -40,7 +40,8 @@ GLboolean
_swrast_use_fragment_program(struct gl_context *ctx)
{
struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- return fp && fp != ctx->FragmentProgram._TexEnvProgram;
+ return fp && !(fp == ctx->FragmentProgram._TexEnvProgram
+ && fp->Base.NumInstructions == 0);
}
/**
--
1.7.6.5
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