[Mesa-dev] [PATCH] mesa: fix an issue with texture border and array textures
Anuj Phogat
anuj.phogat at gmail.com
Wed Feb 15 16:39:58 PST 2012
As suggested by Brian, for a 1D texture array, the border only applies to
the width. For a 2D texture array the border applies to the width and
height but not to the depth. This was not handled correctly in
_mesa_init_teximage_fields().
Note: This is a candidate for stable branches
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
Tested the patch with piglit quick.tests. No regressions.
src/mesa/main/teximage.c | 8 ++++++--
1 files changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index e4eb7f6..d5f2650 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1083,11 +1083,13 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
GLint border, GLenum internalFormat,
gl_format format)
{
+ GLenum target;
ASSERT(img);
ASSERT(width >= 0);
ASSERT(height >= 0);
ASSERT(depth >= 0);
+ target = img->TexObject->Target;
img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
ASSERT(img->_BaseFormat > 0);
img->InternalFormat = internalFormat;
@@ -1099,7 +1101,8 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
img->WidthLog2 = _mesa_logbase2(img->Width2);
- if (height == 1) { /* 1-D texture */
+ if (target == GL_TEXTURE_1D ||
+ target == GL_TEXTURE_1D_ARRAY) { /* 1-D texture */
img->Height2 = 1;
img->HeightLog2 = 0;
}
@@ -1108,7 +1111,8 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
img->HeightLog2 = _mesa_logbase2(img->Height2);
}
- if (depth == 1) { /* 2-D texture */
+ if (target == GL_TEXTURE_2D ||
+ target == GL_TEXTURE_2D_ARRAY) { /* 2-D texture */
img->Depth2 = 1;
img->DepthLog2 = 0;
}
--
1.7.7.6
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