[Mesa-dev] [PATCH] mesa: fix an issue with texture border and array textures
Brian Paul
brianp at vmware.com
Thu Feb 16 11:10:24 PST 2012
On 02/16/2012 11:38 AM, Anuj Phogat wrote:
> As suggested by Brian, for a 1D texture array, the border only applies to
> the width. For a 2D texture array the border applies to the width and
> height but not the depth. This was not handled correctly in
> _mesa_init_teximage_fields().
>
> Note: This is a candidate for stable branches
>
> Signed-off-by: Anuj Phogat<anuj.phogat at gmail.com>
> ---
> updated patch as per Brian's comments
>
> src/mesa/main/teximage.c | 14 ++++++++++++--
> 1 files changed, 12 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index e4eb7f6..6a24e9d 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -1083,11 +1083,13 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
> GLint border, GLenum internalFormat,
> gl_format format)
> {
> + GLenum target;
> ASSERT(img);
> ASSERT(width>= 0);
> ASSERT(height>= 0);
> ASSERT(depth>= 0);
>
> + target = img->TexObject->Target;
> img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
> ASSERT(img->_BaseFormat> 0);
> img->InternalFormat = internalFormat;
> @@ -1099,19 +1101,27 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
> img->Width2 = width - 2 * border; /* == 1<< img->WidthLog2; */
> img->WidthLog2 = _mesa_logbase2(img->Width2);
>
> - if (height == 1) { /* 1-D texture */
> + if (target == GL_TEXTURE_1D) {
or target == GL_TEXTURE_BUFFER
> img->Height2 = 1;
> img->HeightLog2 = 0;
> }
> + else if(target == GL_TEXTURE_1D_ARRAY) {
> + img->Height2 = height; /* no border */
> + img->HeightLog2 = 0; /* not used */
> + }
> else {
> img->Height2 = height - 2 * border; /* == 1<< img->HeightLog2; */
> img->HeightLog2 = _mesa_logbase2(img->Height2);
> }
>
> - if (depth == 1) { /* 2-D texture */
> + if (target == GL_TEXTURE_2D) {
> img->Depth2 = 1;
> img->DepthLog2 = 0;
> }
> + else if (target == GL_TEXTURE_2D_ARRAY) {
> + img->Depth2 = depth; /* no border */
> + img->DepthLog2 = 0; /* not used */
> + }
> else {
> img->Depth2 = depth - 2 * border; /* == 1<< img->DepthLog2; */
> img->DepthLog2 = _mesa_logbase2(img->Depth2);
This will set Depth2, etc incorrectly if the texture target is 1D,
1D_ARRAY, CUBE, etc.
I think you need to carefully consider all the possible texture
targets and how width/height/depth will be computed for each type.
It might wind up being cleanest to have a switch(target) which sets
both the width and height values for each possible texture type.
Or maybe just leave the "if (height==1)" and "if (depth==1)" tests
as-is. I'd have to take a few minutes to think that through.
-Brian
More information about the mesa-dev
mailing list